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Animation.h 文件参考
#include "common/Export.h"
#include "animation/MotionBuilder.h"
#include "animation/MotionSequence.h"
#include "animation/MotionRuntime.h"
#include "animation/MotionTypes.h"
#include "animation/Tween.h"
#include "common/Module.h"
#include "common/Time.h"
#include <string>
#include <memory>
#include <unordered_map>
#include <vector>

浏览源代码.

类

class  eve::animation::Animation
 Animation module — tween factory + 2D sprite-sheet / Spine + 3D skeletal playback (player / state machine / motion matching) + control-theory procedural drivers + motion trails + per-frame pump. Script: anim <- eve.Animation(); 更多...
 

命名空间

namespace  ssq
 EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
 
namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::model3d
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::animation
 

函数

void eve::animation::exposeAnimationModelImportBindings (ssq::Class &cls)
 Register ModelData/Assimp import factories when AnimationModelImport.cpp is linked (OPTIONAL_DEPS model3d).