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#include "common/Export.h"#include "animation/MotionBuilder.h"#include "animation/MotionSequence.h"#include "animation/MotionRuntime.h"#include "animation/MotionTypes.h"#include "animation/Tween.h"#include "common/Module.h"#include "common/Time.h"#include <string>#include <memory>#include <unordered_map>#include <vector>类 | |
| class | eve::animation::Animation |
Animation module — tween factory + 2D sprite-sheet / Spine + 3D skeletal playback (player / state machine / motion matching) + control-theory procedural drivers + motion trails + per-frame pump. Script: anim <- eve.Animation(); 更多... | |
命名空间 | |
| namespace | ssq |
| EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::model3d |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::animation |
函数 | |
| void | eve::animation::exposeAnimationModelImportBindings (ssq::Class &cls) |
Register ModelData/Assimp import factories when AnimationModelImport.cpp is linked (OPTIONAL_DEPS model3d). | |