命名空间 | |
| namespace | detail |
| namespace | hair |
| Convenience helpers for hair/tail/accessory spring chains on DynamicBoneSolver. | |
类 | |
| class | Animation |
Animation module — tween factory + 2D sprite-sheet / Spine + 3D skeletal playback (player / state machine / motion matching) + control-theory procedural drivers + motion trails + per-frame pump. Script: anim <- eve.Animation(); 更多... | |
| class | AnimationTensor |
| Manager-owned MeshRet neural retarget satellite (animation + tensor). @thread Owner/composition thread only; revokes capability before destruction. 更多... | |
| struct | AnimationTrackInput |
| One synchronous borrowed batch input; destination and bytes must outlive the call. 更多... | |
| class | AnimBatch |
Parallel batch evaluator for independent character clip poses. Script type: AnimBatch. 更多... | |
| class | AnimBoneMask |
| Per-bone weights used by override and additive animation layers. 更多... | |
| class | AnimClip |
Keyframed skeletal animation clip (local TRS tracks per bone). Script type: AnimClip. 更多... | |
| class | AnimClipBinaryAccess |
| class | AnimClipRegistry |
| Weak path→clip registry for animation hot reload. 更多... | |
| class | AnimConstraintStack |
| Ordered main-thread post-process stack with aim, limb IK and foot planting. 更多... | |
| class | AnimCurveLibrary |
| Owned scalar animation curves indexed by stable source and channel names. 更多... | |
| class | AnimGraph |
Composable runtime pose graph supporting clips, blends, additive layers, per-bone masks, one-shots and 1D/2D blend spaces. Script type: AnimGraph. 更多... | |
| class | AnimImporter |
| Animation import helpers. 更多... | |
| class | AnimInertializer |
| Finite-duration pose transition relative to a continuously sampled target. 更多... | |
| class | AnimLattice |
| CPU 3D lattice scale-deformer (晶格缩放变形). 更多... | |
| class | AnimLayerMixer |
| Combines a borrowed base pose source with ordered override/additive layers. 更多... | |
| class | AnimPlayer |
Single-clip (or cross-fading) 3D animation player. Script type: AnimPlayer. 更多... | |
| class | AnimPose |
Evaluated local (and optional world) pose for an AnimSkeleton. Script type: AnimPose. 更多... | |
| class | AnimRetargetProfile |
| Settings and diagnostics for offline skeletal animation retargeting. 更多... | |
| class | AnimSkeleton |
3D bone hierarchy + bind-pose local TRS for skeletal animation. Independent of ik::Skeleton3D (FABRIK). Script type: AnimSkeleton. 更多... | |
| class | AnimSkin |
| CPU linear-blend skinning binding for one mesh against an AnimSkeleton. 更多... | |
| struct | AnimSkinStreamData |
| Owned native streams for constructing a skin outside the model importer. 更多... | |
| struct | AnimSmrIkChain |
| Two-bone IK chain used to realize an interaction correction. 更多... | |
| struct | AnimSmrSensor |
| One semantically consistent sensor attached to a bone (classical SCS stand-in). 更多... | |
| class | AnimSmrSensorCloud |
Bone-attached sensor cloud for skinned-motion-retarget interaction queries. Script type: AnimSmrSensorCloud. 更多... | |
| class | AnimStateMachine |
Clip-driven animation state machine with float/bool/trigger parameters and cross-fade transitions. Script type: AnimStateMachine. 更多... | |
| class | AnimSyncGroup |
| Marker-aware synchronization group for locomotion animation players. 更多... | |
| class | AnimTrail |
| Motion trail / afterimage recorder + 2D trajectory drawer. 更多... | |
| class | ColorPointerSink |
| Sink that writes into borrowed RGBA float pointers. @ownership Does not own the pointers; caller must keep them alive while bound. 更多... | |
| class | ControlAnim |
| Control-theory procedural animation for named scalar properties. 更多... | |
| class | ControlPose |
Control-theory procedural pose driver: tracks a target AnimPose with per-channel second-order / spring / PD dynamics (same laws as ControlAnim). Script type: ControlPose. 更多... | |
| struct | DampedSpringStep |
| Closed-form coefficients for one damped-spring time step (Juckett). 更多... | |
| struct | DynamicBoneChainConfig |
| Persisted name-based dynamic-bone chain configuration. 更多... | |
| struct | DynamicBoneColliderConfig |
| Persisted fixed or bone-following sphere/capsule configuration. 更多... | |
| struct | DynamicBoneConfig |
| Versioned, forward-compatible dynamic-bone asset definition. 更多... | |
| struct | DynamicBoneDebugCollider |
| One immutable model-space collider in a dynamic-bone debug snapshot. 更多... | |
| struct | DynamicBoneDebugParticle |
| One immutable model-space particle in a dynamic-bone debug snapshot. 更多... | |
| struct | DynamicBoneDebugSnapshot |
| Owning renderer-neutral snapshot safe after the solver changes. 更多... | |
| class | DynamicBoneForceField |
| Read-only spatial force provider sampled by dynamic bone particles. 更多... | |
| struct | DynamicBoneParticleConfig |
| Persisted particle profile for one dynamic-bone chain particle. 更多... | |
| class | DynamicBoneSolver |
| World-space spring-chain solver that writes results as local bone rotations. 更多... | |
| struct | DynamicBoneUpdateStats |
| Last-update counters for profiling and distance-culling verification. 更多... | |
| class | FloatBufferSink |
Sink that writes into buffer[index] (batch-friendly contiguous target). @ownership Does not own buffer; caller must keep the span alive while bound. 更多... | |
| class | FloatPointerSink |
Sink that writes into a borrowed float*. @ownership Does not own target; caller must keep it alive while bound. 更多... | |
| struct | FootIKConfig |
| Persisted paired-foot IK settings; runtime providers are intentionally excluded. 更多... | |
| struct | FootIKDebugFoot |
| Immutable model-space state for one foot in a tooling snapshot. 更多... | |
| struct | FootIKDebugSnapshot |
| Owning renderer-neutral paired-foot tooling snapshot. 更多... | |
| class | FootIKGroundProvider |
| Physics-neutral downward ground-query provider for Foot IK. 更多... | |
| struct | FootIKLegConfig |
| Persisted name-based leg and optional toe mapping. 更多... | |
| class | FootIKSolver |
| Paired-foot IK with contact smoothing and pelvis compensation. 更多... | |
| class | IAnimPoseSource |
| Borrowed pose provider consumed by AnimLayerMixer. 更多... | |
| class | IMontageClipProvider |
| Synchronous ownership-transfer port used to resolve montage clip URIs. 更多... | |
| class | IMontageRootMotionReceiver |
| Optional receiver for filtered per-step root motion. 更多... | |
| class | IMotionColorSink |
| Push target for a MotionColor motion. 更多... | |
| class | IMotionFloatSink |
| Push target for a float motion. Lifetime is borrowed by MotionRuntime. 更多... | |
| class | IMotionQuatSink |
| Push target for a MotionQuat motion. 更多... | |
| class | IMotionVec2Sink |
| Push target for a MotionVec2 motion. 更多... | |
| class | IMotionVec3Sink |
| Push target for a MotionVec3 motion. 更多... | |
| class | ISmrNeuralRetarget |
| Optional MeshRet/SMR neural retarget provider (implemented by animation_tensor). 更多... | |
| struct | Mat4 |
| Column-major 4x4 matrix (OpenGL / glTF / Assimp-compatible layout). Elements: m[col * 4 + row]. 更多... | |
| struct | MontageAdvance |
| Owning observation returned by one montage presentation step. 更多... | |
| struct | MontageClipAsset |
| Owning clip supplied while transactionally preparing a montage. 更多... | |
| class | MontageCoordinator |
| Owns a fixed two-slot ping-pong topology for every animation layer. 更多... | |
| struct | MontageHandleTag |
| MontageHandleTag public API. 更多... | |
| class | MontagePlayer |
| Presentation-only montage player over an ActionTimeline. 更多... | |
| struct | MontageRootMotionMask |
| Compatibility-only axis enable mask for montage root motion. 更多... | |
| class | MotionBuilder |
| Configure then bind/run a float motion into a MotionRuntime. 更多... | |
| struct | MotionColor |
| Compact RGBA color used by motion adapters. 更多... | |
| class | MotionColorBuilder |
| Color fluent builder (Tween / lerp only). 更多... | |
| struct | MotionCostOverride |
| Copied clip-time interval overriding a matching cost, with inclusive start and exclusive end. 更多... | |
| class | MotionDatabase |
Baked motion-matching feature database from one or more AnimClips. Feature layout per frame: [0..1] root velocity xz [2..7] trajectory pos xz at +0.33/+0.66/+1.0s (character space) [8..9] trajectory facing dir xz at +1.0s [10..] selected joint world positions (xyz each) The optional locomotion layout has 19 trajectory and 11 pose dimensions; see setLocomotionFeatures(). Existing databases retain the basic layout. Script type: MotionDatabase. 更多... | |
| struct | MotionFeatureChannel |
| Owning configuration for one ordered motion feature channel. 更多... | |
| struct | MotionFeatureCurveSample |
| Copied evaluated scalar curve query at a schema-relative time. 更多... | |
| struct | MotionFeatureLayout |
| Owning ordered feature layout; copied atomically by a database. 更多... | |
| struct | MotionFeatureTrajectorySample |
| Copied trajectory sample at an explicit offset from the current frame. 更多... | |
| struct | MotionHandle |
| Generation-checked slot identity for a live motion. 更多... | |
| struct | MotionLocomotionSample |
| Copied world displacement, velocity (metres/second), and yaw for a locomotion horizon. 更多... | |
| class | MotionMatcher |
Runtime motion matching player: builds a query feature from current pose + desired trajectory, searches MotionDatabase, inertializes into the moving best match. Script type: MotionMatcher. 更多... | |
| struct | MotionNormalizationRange |
| Copied clip-time interval contributing once to feature normalization; endpoints inclusive. 更多... | |
| struct | MotionQuat |
| Compact quaternion used by motion adapters (xyzw). 更多... | |
| class | MotionQuatBuilder |
| Quaternion fluent builder (Tween / slerp only). 更多... | |
| class | MotionRuntime |
| Owns typed motion slots and applies SimulationStep updates. 更多... | |
| struct | MotionSearchRange |
| Owning candidate interval in seconds in a database clip; endpoints inclusive. 更多... | |
| class | MotionSequence |
| Schedule unspawned builders onto a shared MotionRuntime timeline. 更多... | |
| class | MotionSequenceHandle |
| Playback handle for a sequence's child motions. 更多... | |
| struct | MotionTrajectorySample |
| Predicted world-space displacement and facing at a fixed future horizon. 更多... | |
| struct | MotionTransitionBlock |
| Copied clip-time interval forbidding new matches, with inclusive start and exclusive end. 更多... | |
| struct | MotionVec2 |
| Compact float2 used by motion adapters (avoids graphics math deps). 更多... | |
| class | MotionVec2Builder |
| Vec2 fluent builder. 更多... | |
| struct | MotionVec3 |
| Compact float3 used by motion adapters. 更多... | |
| class | MotionVec3Builder |
| Vec3 fluent builder. 更多... | |
| class | OrientationWarping |
| Planar orientation warp applied after motion matching, never fed back into search. 更多... | |
| class | PhysicalBalancePose |
| Authored-pose overlay that wobbles from world impulses and recovers balance. 更多... | |
| class | QuatPointerSink |
| Sink that writes into borrowed quaternion xyzw float pointers. @ownership Does not own the pointers; caller must keep them alive while bound. 更多... | |
| struct | RootMotionPolicy |
| Policy applied after raw root-bone delta extraction. @ownership Value type; owned by AnimPlayer or the caller. @thread Owner thread only; no callbacks. 更多... | |
| struct | SecondOrderCoeffs |
| Control-theory helpers for procedural animation. 更多... | |
| struct | SmrFeatureBatch |
| Packed MeshRet-style features for one retarget inference window. 更多... | |
| struct | SmrMeshRetConfig |
| Hyperparameters for the builtin MeshRet-style graph. 更多... | |
| class | SmrMeshRetNet |
| Builtin MeshRet-style PointNet + Transformer retarget (links eve::tensor). @thread Owner thread; not re-entrant. 更多... | |
| class | SmrNeuralProvider |
| Capability provider selecting ONNX MeshRet or builtin tensor MeshRet. @ownership Owned by AnimationTensor; registered via cap::provide until revoke. @thread Owner/composition thread only; no callbacks while holding locks. 更多... | |
| struct | SmrNeuralRequest |
| Inputs for neural MeshRet-style skinned motion retarget. 更多... | |
| struct | SmrNeuralResult |
| Owning diagnostics from one neural retarget call. 更多... | |
| class | SmrOnnxRunner |
| MeshRet-compatible ONNX runner on CPU via eve::tensor::OnnxModel. 更多... | |
| class | SpineAnim |
| Spine animation player + 2D draw collector (region attachments). 更多... | |
| class | SpineAtlas |
Esoteric Spine .atlas text parser (region rectangles + page metadata). Does not load image pixels — bind GPU textures by page name/index in SpineAnim. Script type: SpineAtlas. 更多... | |
| class | SpineSkeleton |
Runtime Spine skeleton pose (local + world bone transforms, slot attachments). Script type: SpineSkeleton. 更多... | |
| class | SpineSkeletonData |
| Spine skeleton JSON data (bones / slots / skins / animations). 更多... | |
| class | SpriteAnim |
| 2D sprite-sheet clip player. 更多... | |
| class | SpriteClip |
Named 2D frame sequence referencing SpriteSheet frame indices. Script type: SpriteClip. 更多... | |
| class | SpriteSheet |
| Sprite-sheet / texture-atlas frame table (pixel rects). 更多... | |
| struct | TransformTRS |
| Local TRS used by skeletal animation (quaternion xyzw). 更多... | |
| class | Tween |
| Property tween — interpolates named float properties from → to over time. 更多... | |
| class | Vec2PointerSink |
| Sink that writes into borrowed float x/y pointers. @ownership Does not own the pointers; caller must keep them alive while bound. 更多... | |
| class | Vec3PointerSink |
| Sink that writes into borrowed float x/y/z pointers. @ownership Does not own the pointers; caller must keep them alive while bound. 更多... | |
类型定义 | |
| using | MontageHandle = RuntimeHandle< MontageHandleTag > |
| Generation-qualified identity owned by one MontageCoordinator. | |
| using | MontageActiveBlock = action::ActionActiveBlock |
| Compatibility name for the canonical action-owned active block projection. | |
枚举 | |
| enum class | AnimBlendCurve : std::uint8_t { Linear , EaseInOut } |
| Deterministic built-in curve used by cross-fade pose interpolation. 更多... | |
| enum class | AnimAdditiveReference { BindPose , Identity } |
| Reference pose used when converting an additive sample into a delta. 更多... | |
| enum class | AnimSmrBodyPart { Torso = 0 , Arm , Leg , Head , Other } |
| Coarse body-part tag used to select MeshRet-style interaction pairs. 更多... | |
| enum class | FootIKGroundQueryStatus { Unavailable , NoHit , Hit } |
| Result of a Foot IK ground query. 更多... | |
| enum class | MontageGapPolicy : std::uint8_t { HoldPose , BindPose } |
| Pose behavior while the authoritative action cursor is between authored sections. 更多... | |
| enum class | MotionFeatureKind : std::uint8_t { Position , Velocity , Heading , Curve } |
| Vector or scalar operation encoded by a motion-search channel. 更多... | |
| enum class | MotionFeatureSource : std::uint8_t { Pose , Trajectory } |
| Source of a channel's samples. 更多... | |
| enum class | MotionFeatureQuery : std::uint8_t { Character , Continuing } |
| Query data policy while a valid continuing pose exists. 更多... | |
| enum class | MotionLoopMode : std::uint8_t { Restart = 0 , Yoyo = 1 } |
| Loop behaviour after a cycle completes. 更多... | |
| enum class | MotionStyle : std::uint8_t { Tween = 0 , Punch = 1 , Shake = 2 } |
| Evaluation style for a motion slot. 更多... | |
| enum class | RootMotionLockAxes : std::uint8_t { None = 0 , X = 1u << 0 , Y = 1u << 1 , Z = 1u << 2 , HorizontalXZ = static_cast<std::uint8_t>(X) | static_cast<std::uint8_t>(Z) , VerticalY = Y , All = static_cast<std::uint8_t>(X) | static_cast<std::uint8_t>(Y) | static_cast<std::uint8_t>(Z) } |
| Per-axis translation locks for extracted root-motion deltas. 更多... | |
| enum class | RootMotionApplySpace : std::uint8_t { BoneLocal = 0 , CharacterFacing = 1 } |
| Coordinate space used when publishing root-motion translation. 更多... | |
函数 | |
| Module_IMPL (Animation, new Animation()) | |
| void | exposeAnimationModelImportBindings (ssq::Class &cls) |
Register ModelData/Assimp import factories when AnimationModelImport.cpp is linked (OPTIONAL_DEPS model3d). | |
| void | exposeAnimClipBindings (ssq::Table &table) |
| Register AnimClip's authoring and playback-neutral Squirrel surface. | |
| void | exposeAnimCurveLibraryBindings (ssq::Table &table) |
| Register the owned scalar animation curve library and checked loader. | |
| void | exposeMotionMatcherBindings (ssq::Table &table) |
| Register the synchronous MotionMatcher Squirrel surface. | |
| void | exposeAnimInertializerBindings (ssq::Table &table) |
| Register the owning AnimInertializer Squirrel surface. | |
| void | exposeOrientationWarpingBindings (ssq::Table &table) |
| Register the owning OrientationWarping Squirrel surface. | |
| void | exposeAnimPlayerBindings (ssq::Table &table) |
| Register playback, sampling and event inspection for AnimPlayer. | |
| void | exposePhysicalBalancePoseBindings (ssq::Table &table) |
| Register the impulse/balance pose overlay Squirrel surface. | |
| eve::Result< int > | loadAnimationTrackBatch (std::span< const AnimationTrackInput > inputs, const AnimSkeleton &skeleton, int workerCount=0) |
| Decode independent clips in parallel, then publish all or none in input order. | |
| eve::Result< void > | loadAnimationTracks (AnimClip &destination, std::span< const std::byte > bytes, const AnimSkeleton &skeleton) |
| Atomically replace a clip from the little-endian eve.animation-tracks/1 format (EVAC, version 1). | |
| SecondOrderCoeffs | makeSecondOrderCoeffs (float frequencyHz, float dampingZeta, float response) |
| Build second-order coefficients from frequency (Hz), damping ζ, response r. | |
| void | stepSecondOrder (float dt, float x, float xd, const SecondOrderCoeffs &c, float &y, float &yd) |
| Stable semi-implicit Euler step for a second-order tracker. Estimates input velocity from consecutive targets when xdEstimate is used by caller. k2 is clamped (k2_stable) so large dt cannot explode the integrator. | |
| DampedSpringStep | makeDampedSpringStep (float dt, float angularFrequency, float dampingRatio) |
| Make damped spring step. | |
| void | stepDampedSpring (float dt, float target, float angularFrequency, float dampingRatio, float &pos, float &vel) |
| Advance position/velocity relative to a set-point using closed-form spring step. | |
| void | pdGainsFromOmegaZeta (float omega, float zeta, float &kp, float &kd) |
| Unit-mass PD gains from natural frequency ω (rad/s) and damping ratio ζ. | |
| void | stepPd (float dt, float target, float targetVel, float kp, float kd, float &y, float &yd) |
| Semi-implicit Euler PD step (unit mass): a = Kp (target − y) + Kd (targetVel − yd), then integrate. | |
| float | hzToOmega (float frequencyHz) |
| ω (rad/s) from frequency in Hz. | |
| float | clampf (float v, float lo, float hi) |
| Clampf. | |
| float | lerpf (float a, float b, float t) |
| Lerpf. | |
| void | slerpQuat (float ax, float ay, float az, float aw, float bx, float by, float bz, float bw, float t, float &ox, float &oy, float &oz, float &ow) |
| Slerp quat. | |
| TransformTRS | blendTRS (const TransformTRS &a, const TransformTRS &b, float t) |
| Blend trs. | |
| void | multiplyQuat (float ax, float ay, float az, float aw, float bx, float by, float bz, float bw, float &ox, float &oy, float &oz, float &ow) |
Hamilton product a * b for unit quaternions (xyzw). | |
| void | applyAdditiveTRS (TransformTRS &base, const TransformTRS &sample, const TransformTRS &reference, float weight) |
Apply an additive sample onto base using reference. | |
| void | yawToForward (float yaw, float &fx, float &fz) |
| Rotate unit +Z by yaw (radians) around Y — used for planar facing. | |
| float | length2 (float x, float z) |
| Length 2. | |
| int | smrRefineRetargetedClip (const AnimClip &sourceClip, AnimClip &targetClip, const AnimSkeleton *sourceSkeleton, const AnimSkeleton *targetSkeleton, AnimRetargetProfile &profile) |
| Refine an FK-retargeted clip so source body-part proximity/contact is preserved on the target. | |
| void | exposeMotionScriptBindings (ssq::Table &table, ssq::Class &animationClass) |
| Register Motion / MotionSequence script types and Animation factories. | |
| float | evaluateMotionEase (float t, const char *kind) |
| Evaluate an ease curve; kinds match Math.ease / Tween. | |
| float | evaluateMotionOscillation (float t, int frequency, float dampingRatio) |
| LitMotion-style damped sine envelope in [0,1] progress. | |
| float | evaluateMotionShakeSign (std::uint32_t seed, int frequency, float t, int axis) |
| Deterministic shake sign in [-1,1] for axis (0..n). | |
| MotionColor | lerpMotionColor (MotionColor a, MotionColor b, float t) |
| Component-wise lerp for MotionColor. | |
| MotionQuat | slerpMotionQuat (MotionQuat a, MotionQuat b, float t) |
| Spherical linear interpolation for MotionQuat (shortest path). | |
| eve::Result< void > | validateRootMotionPolicy (const RootMotionPolicy &policy) |
| Validate policy fields. | |
| TransformTRS | applyRootMotionPolicy (const TransformTRS &rawDelta, const RootMotionPolicy &policy) |
| Filter a raw root-bone delta into a controller-facing delta. | |
| eve::Result< void > | bakeRootMotionIntoPose (AnimPose &pose, int boneIndex, const TransformTRS &referenceRoot, const RootMotionPolicy &policy) |
| Remove extracted root motion from a pose when bake flags are set. | |
| eve::Result< RootMotionLockAxes > | parseRootMotionLockAxes (std::string_view name) |
| Parse a script/C++ lock-axis name. | |
| eve::Result< RootMotionApplySpace > | parseRootMotionApplySpace (std::string_view name) |
| Parse a script/C++ apply-space name. | |
| constexpr RootMotionLockAxes | operator| (RootMotionLockAxes a, RootMotionLockAxes b) noexcept |
| Bitwise OR for RootMotionLockAxes masks. | |
| constexpr RootMotionLockAxes | operator& (RootMotionLockAxes a, RootMotionLockAxes b) noexcept |
| Bitwise AND for RootMotionLockAxes masks. | |
| constexpr bool | hasLock (RootMotionLockAxes mask, RootMotionLockAxes axis) noexcept |
| True when mask contains the given axis bit. | |
| Module_IMPL (AnimationTensor, new AnimationTensor()) | |
| void | quatToRot6d (float qx, float qy, float qz, float qw, float out[6]) |
| Convert unit quaternion to MeshRet-style rotation-6D. | |
| void | rot6dToQuat (const float in[6], float &qx, float &qy, float &qz, float &qw) |
| Convert rotation-6D back to a unit quaternion. | |
| SmrFeatureBatch | buildSmrFeatures (const AnimClip &sourceClip, const AnimSkeleton *sourceSkeleton, const AnimSkeleton *targetSkeleton, const AnimSkin *sourceSkin, const AnimSkin *targetSkin, int ringsPerBone=2, int pointsPerRing=4) |
| Build dense SCS + DMI tensors from skeletons/clip (no tensor headers). | |
类型定义说明
◆ MontageActiveBlock
| using eve::animation::MontageActiveBlock = typedef action::ActionActiveBlock |
Compatibility name for the canonical action-owned active block projection.
在文件 MontagePlayer.h 第 85 行定义.
◆ MontageHandle
| using eve::animation::MontageHandle = typedef RuntimeHandle<MontageHandleTag> |
Generation-qualified identity owned by one MontageCoordinator.
在文件 MontageCoordinator.h 第 24 行定义.
枚举类型说明
◆ AnimAdditiveReference
|
strong |
Reference pose used when converting an additive sample into a delta.
- BindPose: sample is an absolute local pose; delta = sample ⊖ bind (AnimLayerMixer default).
- Identity: sample is already a delta in local space (AnimGraph additive default).
| 枚举值 | |
|---|---|
| BindPose | |
| Identity | |
在文件 AnimPoseSource.h 第 60 行定义.
◆ AnimBlendCurve
|
strong |
Deterministic built-in curve used by cross-fade pose interpolation.
| 枚举值 | |
|---|---|
| Linear | |
| EaseInOut | |
在文件 AnimPlayer.h 第 18 行定义.
◆ AnimSmrBodyPart
|
strong |
◆ FootIKGroundQueryStatus
|
strong |
◆ MontageGapPolicy
|
strong |
Pose behavior while the authoritative action cursor is between authored sections.
| 枚举值 | |
|---|---|
| HoldPose | Keep the last evaluated pose until another section starts. |
| BindPose | Restore the skeleton bind pose on entering a gap. |
在文件 MontagePlayer.h 第 63 行定义.
◆ MotionFeatureKind
|
strong |
Vector or scalar operation encoded by a motion-search channel.
| 枚举值 | |
|---|---|
| Position | |
| Velocity | |
| Heading | |
| Curve | |
在文件 MotionFeatureLayout.h 第 8 行定义.
◆ MotionFeatureQuery
|
strong |
Query data policy while a valid continuing pose exists.
| 枚举值 | |
|---|---|
| Character | |
| Continuing | |
在文件 MotionFeatureLayout.h 第 12 行定义.
◆ MotionFeatureSource
|
strong |
◆ MotionLoopMode
|
strong |
Loop behaviour after a cycle completes.
| 枚举值 | |
|---|---|
| Restart | Jump back to start each cycle. |
| Yoyo | Alternate direction each cycle. |
在文件 MotionTypes.h 第 68 行定义.
◆ MotionStyle
|
strong |
Evaluation style for a motion slot.
- 注解
- Punch/Shake treat
toas oscillation strength aboutfrom(LitMotion semantics).
| 枚举值 | |
|---|---|
| Tween | Lerp/slerp from -> to. |
| Punch | Finite damped sine punch about |
| Shake | Punch with per-axis deterministic random sign. |
在文件 MotionTypes.h 第 77 行定义.
◆ RootMotionApplySpace
|
strong |
Coordinate space used when publishing root-motion translation.
BoneLocal keeps the delta in the root bone's sampled local axes. CharacterFacing rotates the planar XZ components by characterYaw around +Y so forward matches Motion Matching: (sin(yaw), 0, cos(yaw)).
| 枚举值 | |
|---|---|
| BoneLocal | |
| CharacterFacing | |
在文件 RootMotionPolicy.h 第 52 行定义.
◆ RootMotionLockAxes
|
strong |
Per-axis translation locks for extracted root-motion deltas.
Locked axes are zeroed in the published controller delta (after CharacterFacing rotation). When bake-into-pose is enabled, locked pose-local axes keep their animated translation so vertical bob can remain while unlocked axes are planted on the skeleton bind pose.
| 枚举值 | |
|---|---|
| None | |
| X | |
| Y | |
| Z | |
| HorizontalXZ | |
| VerticalY | |
| All | |
在文件 RootMotionPolicy.h 第 21 行定义.
函数说明
◆ applyAdditiveTRS()
|
inline |
Apply an additive sample onto base using reference.
reference is TransformTRS::identity() for Identity-mode deltas, or the skeleton bind local for BindPose-mode absolute samples. Translation adds (sample - reference); scale multiplies by sample/reference (or sample when reference is identity); rotation right-multiplies the slerped identity-to-delta quaternion.
- 参数
-
base Accumulated transform mutated in place. sample Evaluated additive-layer transform. reference Reference transform used as the additive identity. weight Finite blend influence, clamped to [0,1].
Multiply quat.
Slerp quat.
Multiply quat.
在文件 AnimMath.h 第 114 行定义.
引用了 ax, ay, az, clampf(), dx, dy, dz, lerpf(), multiplyQuat(), eve::animation::TransformTRS::normalizeRotation(), eve::animation::TransformTRS::px, eve::animation::TransformTRS::py, eve::animation::TransformTRS::pz, eve::animation::TransformTRS::qw, qw, eve::animation::TransformTRS::qx, qx, eve::animation::TransformTRS::qy, qy, eve::animation::TransformTRS::qz, qz, reference, slerpQuat(), eve::animation::TransformTRS::sx, eve::animation::TransformTRS::sy, eve::animation::TransformTRS::sz , 以及 weight.
◆ applyRootMotionPolicy()
| EVENGINE_API_WORLD TransformTRS eve::animation::applyRootMotionPolicy | ( | const TransformTRS & | rawDelta, |
| const RootMotionPolicy & | policy | ||
| ) |
Filter a raw root-bone delta into a controller-facing delta.
Optional rotation lock, then CharacterFacing yaw, then axis locks in the published space. Does not modify any pose. Non-finite input components become zeroed components.
在文件 RootMotionPolicy.cpp 第 61 行定义.
引用了 eve::animation::RootMotionPolicy::applySpace, CharacterFacing, eve::animation::RootMotionPolicy::characterYaw, hasLock(), eve::animation::RootMotionPolicy::lockAxes, eve::animation::RootMotionPolicy::lockRotation, eve::animation::TransformTRS::px, eve::animation::TransformTRS::py, eve::animation::TransformTRS::pz, eve::animation::TransformTRS::qw, eve::animation::TransformTRS::qx, eve::animation::TransformTRS::qy, eve::animation::TransformTRS::qz, X, Y , 以及 Z.
◆ bakeRootMotionIntoPose()
| EVENGINE_API_WORLD eve::Result< void > eve::animation::bakeRootMotionIntoPose | ( | AnimPose & | pose, |
| int | boneIndex, | ||
| const TransformTRS & | referenceRoot, | ||
| const RootMotionPolicy & | policy | ||
| ) |
Remove extracted root motion from a pose when bake flags are set.
- 参数
-
pose Mutable local pose; borrowed for this call only. boneIndex Root-motion bone; must be in range. referenceRoot Stable local TRS for unlocked axes, typically skeleton bind. policy Bake and lock flags; locked translation axes are not baked.
- 返回
- Applied, NoOp when nothing changes, or InvalidArgument for a bad bone.
在文件 RootMotionPolicy.cpp 第 75 行定义.
引用了 eve::Applied, eve::animation::RootMotionPolicy::bakeRotationIntoPose, eve::animation::RootMotionPolicy::bakeTranslationIntoPose, eve::Diagnostic::error(), eve::Result< T >::failure(), hasLock(), eve::InvalidArgument, eve::animation::RootMotionPolicy::lockAxes, eve::animation::RootMotionPolicy::lockRotation, eve::NoOp, pose, eve::animation::TransformTRS::px, eve::animation::TransformTRS::py, eve::animation::TransformTRS::pz, eve::animation::TransformTRS::qw, eve::animation::TransformTRS::qx, eve::animation::TransformTRS::qy, eve::animation::TransformTRS::qz, root, eve::Status::success(), eve::Result< T >::success(), X, Y , 以及 Z.
◆ blendTRS()
|
inline |
Blend trs.
Slerp quat.
在文件 AnimMath.h 第 79 行定义.
引用了 a, b, clampf(), lerpf(), eve::animation::TransformTRS::px, eve::animation::TransformTRS::py, eve::animation::TransformTRS::pz, eve::animation::TransformTRS::qw, eve::animation::TransformTRS::qx, eve::animation::TransformTRS::qy, eve::animation::TransformTRS::qz, slerpQuat(), eve::animation::TransformTRS::sx, eve::animation::TransformTRS::sy, eve::animation::TransformTRS::sz , 以及 t.
被这些函数引用 eve::animation::MontageCoordinator::compose() , 以及 eve::animation::MontageCoordinator::pose().
◆ buildSmrFeatures()
| EVENGINE_API_ORCHESTRATION SmrFeatureBatch eve::animation::buildSmrFeatures | ( | const AnimClip & | sourceClip, |
| const AnimSkeleton * | sourceSkeleton, | ||
| const AnimSkeleton * | targetSkeleton, | ||
| const AnimSkin * | sourceSkin, | ||
| const AnimSkin * | targetSkin, | ||
| int | ringsPerBone = 2, |
||
| int | pointsPerRing = 4 |
||
| ) |
Build dense SCS + DMI tensors from skeletons/clip (no tensor headers).
- 参数
-
sourceSkeleton Borrowed; must outlive the call. Required. targetSkeleton Borrowed; must outlive the call. Required. sourceSkin Optional borrowed LBS skin for denser SCS; nullptr skips skin rings. targetSkin Optional borrowed LBS skin; nullptr skips skin rings.
- 返回
- Owning packed feature batch.
- 异常
-
Exception on null required skeletons or empty clip. @ownership Does not retain any input pointers after return. @lifetime All raw pointers are borrowed for the duration of this call only. @thread Owner thread.
在文件 SmrFeatures.cpp 第 129 行定义.
引用了 a, eve::animation::AnimSkeleton::applyBindPose(), ax, ay, az, b, eve::animation::AnimSmrSensor::boneIndex, bx, by, bz, eve::animation::AnimPose::computeWorld(), duration, dx, dy, dz, eve::animation::AnimSmrSensorCloud::evaluateWorldPositions(), first, eve::animation::SmrFeatureBatch::frames, eve::animation::AnimSmrSensorCloud::fromSkeletonDense(), eve::animation::AnimSkeleton::getBoneCount(), eve::animation::AnimClip::getDuration(), eve::animation::AnimClip::getSampleRate(), eve::animation::AnimSmrSensorCloud::getSensor(), eve::animation::AnimSmrSensorCloud::getSensorCount(), eve::animation::AnimSmrSensorCloud::getSensorPart(), eve::animation::SmrFeatureBatch::jointMap, eve::animation::SmrFeatureBatch::joints, local, p, eve::animation::SmrFeatureBatch::pairs, pose, quatToRot6d(), rate, eve::animation::AnimClip::sample(), second, eve::animation::SmrFeatureBatch::sensors, eve::animation::SmrFeatureBatch::sourceDmi, eve::animation::SmrFeatureBatch::sourceGeom, eve::animation::SmrFeatureBatch::sourceRot6d, t, eve::animation::SmrFeatureBatch::targetGeom, time, vx, vy , 以及 vz.
◆ clampf()
|
inline |
Clampf.
Max.
在文件 AnimMath.h 第 34 行定义.
引用了 v.
被这些函数引用 eve::animation::AnimGraph::addAdditive(), eve::animation::AnimConstraintStack::addAim(), eve::animation::AnimGraph::addBlend(), eve::animation::AnimConstraintStack::addFootIK(), eve::animation::AnimGraph::addLayer(), eve::animation::AnimConstraintStack::addTwoBoneIK(), applyAdditiveTRS(), eve::animation::AnimPose::blendFrom(), blendTRS(), eve::animation::MotionDatabase::SchemaSampler::bone(), eve::animation::MontageCoordinator::compose(), eve::animation::AnimClip::compress(), eve::animation::AnimClip::mapSyncTimeTo(), eve::animation::AnimClip::sampleLod(), eve::animation::AnimBoneMask::setAll(), eve::animation::AnimBoneMask::setBoneAndChildren(), eve::animation::AnimGraph::setBoneMask(), eve::animation::AnimBoneMask::setBoneWeight(), eve::animation::ControlPose::setBoneWeight(), eve::animation::AnimStateMachine::setExitTime(), eve::animation::AnimLayerMixer::setLayerWeight(), eve::animation::PhysicalBalancePose::setMaxLean(), eve::animation::AnimGraph::setWeight(), slerpQuat() , 以及 eve::animation::AnimClip::wrapTime().
◆ evaluateMotionEase()
| EVENGINE_API_WORLD float eve::animation::evaluateMotionEase | ( | float | t, |
| const char * | kind | ||
| ) |
◆ evaluateMotionOscillation()
| EVENGINE_API_WORLD float eve::animation::evaluateMotionOscillation | ( | float | t, |
| int | frequency, | ||
| float | dampingRatio | ||
| ) |
LitMotion-style damped sine envelope in [0,1] progress.
- 参数
-
t Normalized progress (typically eased). Returns 0 at t<=0 and t>=1 when frequency is integral. frequency Oscillation count until end (>= 1). dampingRatio 0 = no damping, 1 = fully damped (LitMotion default).
在文件 MotionTypes.cpp 第 177 行定义.
◆ evaluateMotionShakeSign()
| EVENGINE_API_WORLD float eve::animation::evaluateMotionShakeSign | ( | std::uint32_t | seed, |
| int | frequency, | ||
| float | t, | ||
| int | axis | ||
| ) |
Deterministic shake sign in [-1,1] for axis (0..n).
- 注解
- Stable across SimulationStep replay for the same seed/progress/frequency.
在文件 MotionTypes.cpp 第 186 行定义.
◆ exposeAnimationModelImportBindings()
| void eve::animation::exposeAnimationModelImportBindings | ( | ssq::Class & | cls | ) |
Register ModelData/Assimp import factories when AnimationModelImport.cpp is linked (OPTIONAL_DEPS model3d).
在文件 AnimationModelImport.cpp 第 32 行定义.
引用了 cls, eve::animation::Animation::newClipFromModel(), eve::animation::Animation::newLatticeFromModel(), eve::animation::Animation::newSkeletonFromModel() , 以及 eve::animation::Animation::newSkinFromModel().
◆ exposeAnimClipBindings()
| void eve::animation::exposeAnimClipBindings | ( | ssq::Table & | table | ) |
Register AnimClip's authoring and playback-neutral Squirrel surface.
在文件 AnimationClipBindings.cpp 第 29 行定义.
引用了 eve::animation::AnimRetargetProfile::addBoneMapping(), eve::animation::AnimClip::addEvent(), eve::animation::AnimRetargetProfile::addInteractionIkChain(), eve::animation::AnimClip::addPositionKey(), eve::animation::AnimClip::addRotationKey(), eve::animation::AnimClip::addScaleKey(), eve::animation::AnimClip::addSyncMarker(), eve::animation::AnimClip::applyPlanarRootMotion(), eve::animation::AnimRetargetProfile::clearBoneMappings(), eve::animation::AnimRetargetProfile::clearInteractionIkChains(), eve::animation::AnimClip::clearTrack(), clip, eve::animation::AnimClip::compress(), error, exposeAnimCurveLibraryBindings(), eve::animation::AnimRetargetProfile::getAutoRootScale(), eve::animation::AnimClip::getDuration(), eve::animation::AnimClip::getEventCount(), eve::animation::AnimClip::getEventName(), eve::animation::AnimClip::getEventPayload(), eve::animation::AnimClip::getEventTime(), eve::animation::AnimRetargetProfile::getInteractionContactThreshold(), eve::animation::AnimRetargetProfile::getInteractionCorrectionCount(), eve::animation::AnimRetargetProfile::getInteractionCorrectionWeight(), eve::animation::AnimClip::getLoop(), eve::animation::AnimRetargetProfile::getMatchedBoneCount(), eve::animation::AnimClip::getName(), eve::animation::AnimRetargetProfile::getNeuralBackend(), eve::animation::AnimRetargetProfile::getNeuralInferenceCount(), eve::animation::AnimRetargetProfile::getNeuralModelPath(), eve::animation::AnimRetargetProfile::getNeuralRetargetEnabled(), eve::animation::AnimRetargetProfile::getNormalizedNameMatching(), eve::animation::AnimClip::getPositionKeyCount(), eve::animation::AnimClip::getPositionKeyTime(), eve::animation::AnimClip::getPositionKeyX(), eve::animation::AnimClip::getPositionKeyY(), eve::animation::AnimClip::getPositionKeyZ(), eve::animation::AnimRetargetProfile::getRootHorizontalScale(), eve::animation::AnimRetargetProfile::getRootVerticalScale(), eve::animation::AnimClip::getRotationKeyCount(), eve::animation::AnimClip::getRotationKeyTime(), eve::animation::AnimClip::getRotationKeyW(), eve::animation::AnimClip::getRotationKeyX(), eve::animation::AnimClip::getRotationKeyY(), eve::animation::AnimClip::getRotationKeyZ(), eve::animation::AnimClip::getSampleRate(), eve::animation::AnimClip::getScaleKeyCount(), eve::animation::AnimClip::getScaleKeyTime(), eve::animation::AnimClip::getScaleKeyX(), eve::animation::AnimClip::getScaleKeyY(), eve::animation::AnimClip::getScaleKeyZ(), eve::animation::AnimRetargetProfile::getSkinnedInteractionPreserve(), eve::animation::AnimClip::getSyncMarkerCount(), eve::animation::AnimClip::getSyncMarkerName(), eve::animation::AnimClip::getSyncMarkerTime(), eve::animation::AnimClip::getTrackCount(), eve::animation::AnimRetargetProfile::getUnmatchedBoneCount(), eve::animation::AnimRetargetProfile::getUnmatchedTargetBone(), eve::animation::AnimRetargetProfile::getUseSkeletonSpaceRotation(), eve::animation::AnimClip::hasCompatibleSyncMarkers(), inputs, loadAnimationTrackBatch(), loadAnimationTracks(), eve::animation::AnimClip::mapSyncTimeTo(), path, paths, eve::script::projectResult(), eve::animation::AnimClip::removeEvent(), eve::animation::AnimClip::removePositionKey(), eve::animation::AnimClip::removeRotationKey(), eve::animation::AnimClip::removeScaleKey(), eve::animation::AnimClip::removeSyncMarker(), eve::animation::AnimClip::retarget(), eve::animation::AnimClip::retargetWithProfile(), eve::animation::AnimClip::sample(), eve::animation::AnimClip::sampleLod(), eve::animation::AnimRetargetProfile::setAutoRootScale(), eve::animation::AnimClip::setDuration(), eve::animation::AnimClip::setEvent(), eve::animation::AnimRetargetProfile::setInteractionContactThreshold(), eve::animation::AnimRetargetProfile::setInteractionCorrectionWeight(), eve::animation::AnimClip::setLoop(), eve::animation::AnimClip::setName(), eve::animation::AnimRetargetProfile::setNeuralBackend(), eve::animation::AnimRetargetProfile::setNeuralModelPath(), eve::animation::AnimRetargetProfile::setNeuralRetargetEnabled(), eve::animation::AnimRetargetProfile::setNormalizedNameMatching(), eve::animation::AnimClip::setPositionKey(), eve::animation::AnimRetargetProfile::setRootBones(), eve::animation::AnimRetargetProfile::setRootTranslationScale(), eve::animation::AnimClip::setRotationKey(), eve::animation::AnimClip::setSampleRate(), eve::animation::AnimClip::setScaleKey(), eve::animation::AnimRetargetProfile::setSkinnedInteractionPreserve(), eve::animation::AnimClip::setSyncMarker(), eve::animation::AnimRetargetProfile::setUseSkeletonSpaceRotation() , 以及 eve::animation::AnimClip::wrapTime().
◆ exposeAnimCurveLibraryBindings()
| void eve::animation::exposeAnimCurveLibraryBindings | ( | ssq::Table & | table | ) |
Register the owned scalar animation curve library and checked loader.
在文件 AnimationCurveBindings.cpp 第 25 行定义.
引用了 eve::script::bindMethod(), cls, eve::animation::AnimCurveLibrary::contains(), error, eve::animation::AnimCurveLibrary::load(), loop, path, eve::script::projectResult(), eve::animation::AnimCurveLibrary::sample(), eve::animation::AnimCurveLibrary::size(), source , 以及 time.
被这些函数引用 exposeAnimClipBindings().
◆ exposeAnimInertializerBindings()
| void eve::animation::exposeAnimInertializerBindings | ( | ssq::Table & | table | ) |
Register the owning AnimInertializer Squirrel surface.
在文件 AnimationInertiaBindings.cpp 第 20 行定义.
引用了 eve::animation::AnimInertializer::begin(), eve::script::bindMethod(), cls, eve::animation::AnimPose::copyFrom(), duration, error, eve::animation::AnimInertializer::evaluate(), eve::animation::AnimInertializer::pose(), eve::script::projectResult(), source, target , 以及 values.
被这些函数引用 exposeMotionMatcherBindings().
◆ exposeAnimPlayerBindings()
| void eve::animation::exposeAnimPlayerBindings | ( | ssq::Table & | table | ) |
Register playback, sampling and event inspection for AnimPlayer.
在文件 AnimationPlayerBindings.cpp 第 38 行定义.
引用了 eve::animation::AnimPlayer::clearEvents(), eve::animation::AnimPlayer::consumeEvent(), eve::animation::AnimPlayer::crossFade(), enabled, eve::animation::AnimPlayer::getClip(), eve::animation::AnimPlayer::getEventCount(), eve::animation::AnimPlayer::getEventName(), eve::animation::AnimPlayer::getEventPayload(), eve::animation::AnimPlayer::getLoop(), eve::animation::AnimPlayer::getPose(), eve::animation::AnimPlayer::getRootMotionBone(), eve::animation::AnimPlayer::getRootMotionRotationW(), eve::animation::AnimPlayer::getRootMotionRotationX(), eve::animation::AnimPlayer::getRootMotionRotationY(), eve::animation::AnimPlayer::getRootMotionRotationZ(), eve::animation::AnimPlayer::getRootMotionX(), eve::animation::AnimPlayer::getRootMotionY(), eve::animation::AnimPlayer::getRootMotionZ(), eve::animation::AnimPlayer::getSpeed(), eve::animation::AnimPlayer::getTime(), eve::animation::AnimPlayer::getUpdateRate(), eve::animation::AnimPlayer::isPaused(), eve::animation::AnimPlayer::isPlaying(), eve::animation::AnimPlayer::pause(), eve::animation::AnimPlayer::play(), eve::animation::AnimPlayer::resume(), eve::animation::AnimPlayer::setLoop(), eve::animation::AnimPlayer::setRootMotionBone(), eve::animation::AnimPlayer::setSpeed(), eve::animation::AnimPlayer::setTime(), eve::animation::AnimPlayer::setUpdateRate(), eve::animation::AnimPlayer::stop(), eve::animation::AnimPlayer::update(), vm , 以及 yaw.
◆ exposeMotionMatcherBindings()
| void eve::animation::exposeMotionMatcherBindings | ( | ssq::Table & | table | ) |
Register the synchronous MotionMatcher Squirrel surface.
在文件 AnimationMotionBindings.cpp 第 30 行定义.
引用了 eve::animation::MotionDatabase::addClip(), eve::animation::MotionDatabase::addFeatureBone(), eve::animation::MotionDatabase::addFeatureBoneByName(), eve::animation::MotionDatabase::bake(), c, Character, Continuing, count, current, Curve, entries, error, exposeAnimInertializerBindings(), exposeOrientationWarpingBindings(), eve::animation::MotionMatcher::getBlendTime(), eve::animation::MotionDatabase::getClipCount(), eve::animation::MotionMatcher::getDesiredVelocityX(), eve::animation::MotionMatcher::getDesiredVelocityZ(), eve::animation::MotionMatcher::getDesiredYaw(), eve::animation::MotionDatabase::getFeatureBone(), eve::animation::MotionDatabase::getFeatureBoneCount(), eve::animation::MotionDatabase::getFeatureSize(), eve::animation::MotionDatabase::getFrameClipIndex(), eve::animation::MotionDatabase::getFrameCount(), eve::animation::MotionDatabase::getFrameTime(), eve::animation::MotionMatcher::getIgnoreRadius(), eve::animation::MotionMatcher::getLastSearchCost(), eve::animation::MotionMatcher::getMatchedClipIndex(), eve::animation::MotionMatcher::getMatchedFrame(), eve::animation::MotionMatcher::getMatchedTime(), eve::animation::MotionMatcher::getPlayRate(), eve::animation::MotionMatcher::getPlayRateMaximum(), eve::animation::MotionMatcher::getPlayRateMinimum(), eve::animation::MotionMatcher::getPose(), eve::animation::MotionMatcher::getPoseReselectHistory(), eve::animation::MotionMatcher::getPoseWeight(), eve::animation::MotionDatabase::getRootBone(), eve::animation::MotionMatcher::getSearchInterval(), eve::animation::MotionMatcher::getTrajectoryWeight(), eve::animation::MotionMatcher::getVelocityWeight(), eve::animation::MotionDatabase::hasFeatureLayout(), eve::animation::MotionDatabase::hasLocomotionFeatures(), Heading, eve::animation::MotionDatabase::isBaked(), kind, layout, left, maximum, minimum, path, Pose, pose, Position, previous, eve::script::projectResult(), range, rate, right, eve::animation::MotionFeatureLayout::sampleRate, eve::animation::MotionMatcher::search(), eve::animation::MotionMatcher::setBlendTime(), eve::animation::MotionMatcher::setDesiredVelocity(), eve::animation::MotionMatcher::setDesiredYaw(), eve::animation::MotionDatabase::setFeatureCurves(), eve::animation::MotionDatabase::setFeatureLayout(), eve::animation::MotionDatabase::setFeatureNormalizationRanges(), eve::animation::MotionMatcher::setIgnoreRadius(), eve::animation::MotionDatabase::setLocomotionFeatures(), eve::animation::MotionMatcher::setPoseWeight(), eve::animation::MotionDatabase::setRootBone(), eve::animation::MotionDatabase::setRootBoneByName(), eve::animation::MotionMatcher::setSearchInterval(), eve::animation::MotionMatcher::setTrajectoryWeight(), eve::animation::MotionMatcher::setVelocityWeight(), source, Trajectory, eve::animation::MotionSearchRange::transitionBlocks, eve::animation::MotionMatcher::update(), value, values , 以及 Velocity.
◆ exposeMotionScriptBindings()
| void eve::animation::exposeMotionScriptBindings | ( | ssq::Table & | table, |
| ssq::Class & | animationClass | ||
| ) |
Register Motion / MotionSequence script types and Animation factories.
在文件 MotionScriptBindings.cpp 第 206 行定义.
引用了 b, count, duration, eve::animation::Animation::ensureMotionCapacity(), from, eve::animation::Animation::getMotionFloatCapacity(), eve::animation::Animation::getMotionFloatFreeCount(), strength , 以及 to.
◆ exposeOrientationWarpingBindings()
| void eve::animation::exposeOrientationWarpingBindings | ( | ssq::Table & | table | ) |
Register the owning OrientationWarping Squirrel surface.
在文件 OrientationWarpingBindings.cpp 第 30 行定义.
引用了 eve::animation::OrientationWarping::apply(), eve::script::bindMethod(), cls, eve::animation::OrientationWarping::configure(), error, eve::animation::OrientationWarping::getAngleThreshold(), eve::animation::OrientationWarping::getAppliedAngle(), eve::animation::OrientationWarping::getDistributedAlpha(), eve::animation::OrientationWarping::getIkBoneCount(), eve::animation::OrientationWarping::getMinRootMotionSpeed(), eve::animation::OrientationWarping::getRootBone(), eve::animation::OrientationWarping::getRotationInterpSpeed(), eve::animation::OrientationWarping::getSkeleton(), eve::animation::OrientationWarping::getSpineBoneCount(), eve::animation::OrientationWarping::getTargetAngle(), eve::animation::OrientationWarping::isEnabled(), pose, eve::script::projectResult(), eve::animation::OrientationWarping::reset(), root, eve::animation::OrientationWarping::setAngleThreshold(), eve::animation::OrientationWarping::setDistributedAlpha(), eve::animation::OrientationWarping::setEnabled(), eve::animation::OrientationWarping::setMinRootMotionSpeed() , 以及 eve::animation::OrientationWarping::setRotationInterpSpeed().
被这些函数引用 exposeMotionMatcherBindings().
◆ exposePhysicalBalancePoseBindings()
| void eve::animation::exposePhysicalBalancePoseBindings | ( | ssq::Table & | table | ) |
Register the impulse/balance pose overlay Squirrel surface.
在文件 PhysicalBalancePoseBindings.cpp 第 12 行定义.
引用了 bone, eve::animation::PhysicalBalancePose::getBalanceBone(), eve::animation::PhysicalBalancePose::getBoneMass(), eve::animation::PhysicalBalancePose::getCenterOfMassX(), eve::animation::PhysicalBalancePose::getCenterOfMassY(), eve::animation::PhysicalBalancePose::getCenterOfMassZ(), eve::animation::PhysicalBalancePose::getGravity(), eve::animation::PhysicalBalancePose::getInertia(), eve::animation::PhysicalBalancePose::getLeanVelocityX(), eve::animation::PhysicalBalancePose::getLeanVelocityZ(), eve::animation::PhysicalBalancePose::getLeanX(), eve::animation::PhysicalBalancePose::getLeanZ(), eve::animation::PhysicalBalancePose::getMaxLean(), eve::animation::PhysicalBalancePose::getPendulumHeight(), eve::animation::PhysicalBalancePose::getPose(), eve::animation::PhysicalBalancePose::getRecoilDamping(), eve::animation::PhysicalBalancePose::getRecoilFrequency(), eve::animation::PhysicalBalancePose::getRecoilInertia(), eve::animation::PhysicalBalancePose::getRecoveryDamping(), eve::animation::PhysicalBalancePose::getRecoveryFrequency(), eve::animation::PhysicalBalancePose::getSkeleton(), eve::animation::PhysicalBalancePose::getSupportBone(), eve::animation::PhysicalBalancePose::getSupportX(), eve::animation::PhysicalBalancePose::getSupportY(), eve::animation::PhysicalBalancePose::getSupportZ(), eve::animation::PhysicalBalancePose::getTargetPose(), gravity, height, inertia, pose, px, py, pz, target, eve::animation::PhysicalBalancePose::update() , 以及 vm.
◆ hasLock()
|
constexprnoexcept |
True when mask contains the given axis bit.
在文件 RootMotionPolicy.h 第 42 行定义.
引用了 mask.
被这些函数引用 applyRootMotionPolicy() , 以及 bakeRootMotionIntoPose().
◆ hzToOmega()
|
inline |
ω (rad/s) from frequency in Hz.
在文件 AnimControlMath.h 第 147 行定义.
◆ length2()
|
inline |
◆ lerpf()
|
inline |
Lerpf.
在文件 AnimMath.h 第 40 行定义.
被这些函数引用 applyAdditiveTRS(), eve::animation::AnimPose::blendFrom(), blendTRS(), eve::animation::AnimClip::compress() , 以及 slerpQuat().
◆ lerpMotionColor()
| MotionColor eve::animation::lerpMotionColor | ( | MotionColor | a, |
| MotionColor | b, | ||
| float | t | ||
| ) |
Component-wise lerp for MotionColor.
在文件 MotionTypes.cpp 第 204 行定义.
引用了 a, b, eve::animation::MotionColor::r , 以及 t.
◆ loadAnimationTrackBatch()
| EVENGINE_API_WORLD eve::Result< int > eve::animation::loadAnimationTrackBatch | ( | std::span< const AnimationTrackInput > | inputs, |
| const AnimSkeleton & | skeleton, | ||
| int | workerCount = 0 |
||
| ) |
Decode independent clips in parallel, then publish all or none in input order.
- 参数
-
inputs Borrowed unique destinations and immutable bytes, at most 64 clips and 256 MiB total. skeleton Borrowed immutable skeleton, used only until all workers join. workerCount Zero selects up to eight hardware threads; 1 forces serial; valid range 0..8.
- 返回
- Applied with actual worker count, or diagnostic leaving every destination unchanged. @thread Synchronous owner-thread entry, outside sampling/mutation. Workers touch only private candidates and immutable inputs. No VM, filesystem, callbacks, retained jobs, or reentrancy.
Uses the same version-1 codec and exact sampling as loadAnimationTracks.
在文件 AnimClipBinary.cpp 第 85 行定义.
引用了 eve::Applied, bytes, error, eve::Diagnostic::error(), eve::Result< T >::failure(), inputs, eve::InvalidArgument, eve::animation::detail::parallelAnimationItems(), eve::Status::success() , 以及 eve::Result< T >::success().
被这些函数引用 exposeAnimClipBindings().
◆ loadAnimationTracks()
| EVENGINE_API_WORLD eve::Result< void > eve::animation::loadAnimationTracks | ( | AnimClip & | destination, |
| std::span< const std::byte > | bytes, | ||
| const AnimSkeleton & | skeleton | ||
| ) |
Atomically replace a clip from the little-endian eve.animation-tracks/1 format (EVAC, version 1).
- 参数
-
destination Borrowed existing clip; unchanged on rejection, owns decoded tracks on success. bytes Borrowed complete encoded bytes, valid for this synchronous call only; never retained. skeleton Borrowed bone-name mapping, valid for this call; never retained.
- 返回
- Applied or a diagnostic for invalid version, bounds, names, times, or values. @thread Owner animation thread, outside sampling; no callbacks or reentrancy.
Unknown versions/flags/trailing bytes are rejected. No implicit migration. Float32 tracks retain source sampling precision; the offline encoder only removes exactly constant keys.
在文件 AnimClipBinary.cpp 第 112 行定义.
引用了 eve::animation::AnimClip::adopt(), eve::Applied, bone, bytes, count, duration, error, eve::Diagnostic::error(), eve::Result< T >::failure(), eve::animation::AnimSkeleton::findBone(), eve::animation::AnimSkeleton::getBoneCount(), eve::InvalidArgument, key, kind, previous, rate, eve::animation::AnimClipBinaryAccess::resize(), eve::animation::AnimClip::setDuration(), eve::animation::AnimClip::setLoop(), eve::animation::AnimClip::setSampleRate(), eve::Status::success(), eve::Result< T >::success(), time, w, eve::animation::AnimClipBinaryAccess::write(), x, y , 以及 z.
被这些函数引用 exposeAnimClipBindings().
◆ makeDampedSpringStep()
|
inline |
◆ makeSecondOrderCoeffs()
|
inline |
Build second-order coefficients from frequency (Hz), damping ζ, response r.
在文件 AnimControlMath.h 第 27 行定义.
引用了 c, f, eve::animation::SecondOrderCoeffs::k1 , 以及 z.
◆ Module_IMPL() [1/2]
| eve::animation::Module_IMPL | ( | Animation | , |
| new | Animation() | ||
| ) |
◆ Module_IMPL() [2/2]
| eve::animation::Module_IMPL | ( | AnimationTensor | , |
| new | AnimationTensor() | ||
| ) |
◆ multiplyQuat()
|
inline |
◆ operator&()
|
constexprnoexcept |
Bitwise AND for RootMotionLockAxes masks.
在文件 RootMotionPolicy.h 第 37 行定义.
引用了 a, b , 以及 operator&().
被这些函数引用 operator&().
◆ operator|()
|
constexprnoexcept |
Bitwise OR for RootMotionLockAxes masks.
在文件 RootMotionPolicy.h 第 32 行定义.
引用了 a, b , 以及 operator|().
被这些函数引用 operator|().
◆ parseRootMotionApplySpace()
| EVENGINE_API_WORLD eve::Result< RootMotionApplySpace > eve::animation::parseRootMotionApplySpace | ( | std::string_view | name | ) |
Parse a script/C++ apply-space name.
Accepts boneLocal/local and characterFacing/facing.
在文件 RootMotionPolicy.cpp 第 133 行定义.
引用了 BoneLocal, CharacterFacing, eve::Diagnostic::error(), eve::Result< T >::failure(), eve::InvalidArgument, name , 以及 eve::Result< T >::success().
◆ parseRootMotionLockAxes()
| EVENGINE_API_WORLD eve::Result< RootMotionLockAxes > eve::animation::parseRootMotionLockAxes | ( | std::string_view | name | ) |
Parse a script/C++ lock-axis name.
Accepts none, x, y/vertical, z, xz/horizontal, xy, yz, xyz/all.
在文件 RootMotionPolicy.cpp 第 113 行定义.
引用了 All, eve::Diagnostic::error(), eve::Result< T >::failure(), HorizontalXZ, eve::InvalidArgument, name, None, eve::Result< T >::success(), VerticalY, X, Y , 以及 Z.
◆ pdGainsFromOmegaZeta()
|
inline |
Unit-mass PD gains from natural frequency ω (rad/s) and damping ratio ζ.
在文件 AnimControlMath.h 第 127 行定义.
◆ quatToRot6d()
| EVENGINE_API_ORCHESTRATION void eve::animation::quatToRot6d | ( | float | qx, |
| float | qy, | ||
| float | qz, | ||
| float | qw, | ||
| float | out[6] | ||
| ) |
◆ rot6dToQuat()
| EVENGINE_API_ORCHESTRATION void eve::animation::rot6dToQuat | ( | const float | in[6], |
| float & | qx, | ||
| float & | qy, | ||
| float & | qz, | ||
| float & | qw | ||
| ) |
◆ slerpMotionQuat()
| MotionQuat eve::animation::slerpMotionQuat | ( | MotionQuat | a, |
| MotionQuat | b, | ||
| float | t | ||
| ) |
Spherical linear interpolation for MotionQuat (shortest path).
在文件 MotionTypes.cpp 第 209 行定义.
引用了 a, b, q, t , 以及 eve::animation::MotionQuat::x.
◆ slerpQuat()
|
inline |
Slerp quat.
在文件 AnimMath.h 第 43 行定义.
引用了 ax, ay, az, bx, by, bz, clampf(), lerpf(), ox, oy , 以及 t.
被这些函数引用 applyAdditiveTRS(), eve::animation::AnimPose::blendFrom(), blendTRS() , 以及 eve::animation::AnimClip::compress().
◆ smrRefineRetargetedClip()
| int eve::animation::smrRefineRetargetedClip | ( | const AnimClip & | sourceClip, |
| AnimClip & | targetClip, | ||
| const AnimSkeleton * | sourceSkeleton, | ||
| const AnimSkeleton * | targetSkeleton, | ||
| AnimRetargetProfile & | profile | ||
| ) |
Refine an FK-retargeted clip so source body-part proximity/contact is preserved on the target.
Classical stand-in for MeshRet's DMI alignment: detect close sensor pairs on the source, map them to the target, and pull tip bones with two-bone IK. Returns the number of frames that received at least one chain correction.
- 异常
-
Exception on null skeleton arguments. @thread Owner thread; not re-entrant on the same targetClip.
在文件 AnimSmr.cpp 第 344 行定义.
◆ stepDampedSpring()
|
inline |
Advance position/velocity relative to a set-point using closed-form spring step.
在文件 AnimControlMath.h 第 115 行定义.
引用了 makeDampedSpringStep(), pos, s , 以及 target.
◆ stepPd()
|
inline |
Semi-implicit Euler PD step (unit mass): a = Kp (target − y) + Kd (targetVel − yd), then integrate.
在文件 AnimControlMath.h 第 138 行定义.
◆ stepSecondOrder()
|
inline |
Stable semi-implicit Euler step for a second-order tracker. Estimates input velocity from consecutive targets when xdEstimate is used by caller. k2 is clamped (k2_stable) so large dt cannot explode the integrator.
在文件 AnimControlMath.h 第 44 行定义.
◆ validateRootMotionPolicy()
| EVENGINE_API_WORLD eve::Result< void > eve::animation::validateRootMotionPolicy | ( | const RootMotionPolicy & | policy | ) |
Validate policy fields.
- 返回
- Applied for a finite yaw and known enum values; InvalidArgument otherwise.
在文件 RootMotionPolicy.cpp 第 48 行定义.
引用了 eve::Applied, eve::animation::RootMotionPolicy::applySpace, eve::animation::RootMotionPolicy::characterYaw, eve::Diagnostic::error(), eve::Result< T >::failure(), eve::InvalidArgument, eve::animation::RootMotionPolicy::lockAxes, eve::Status::success() , 以及 eve::Result< T >::success().
被这些函数引用 eve::animation::MontageCoordinator::setLayerRootMotionPolicy(), eve::animation::AnimPlayer::setRootMotionPolicy() , 以及 eve::animation::MontagePlayer::setRootMotionPolicy().
◆ yawToForward()
|
inline |
Rotate unit +Z by yaw (radians) around Y — used for planar facing.
在文件 AnimMath.h 第 144 行定义.
引用了 yaw.
被这些函数引用 eve::animation::detail::encodeLocomotionTrajectory().