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#include "stylize/BeamEffect.h"#include <glm/geometric.hpp>#include <glm/gtc/constants.hpp>#include <algorithm>#include <cmath>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::stylize |
函数 | |
| BeamBuildResult | eve::stylize::buildBeamEffect (const glm::vec3 &start, const glm::vec3 &end, const glm::vec3 &cameraForward, const BeamEffectConfig &config={}) |
| Generate a camera-facing beam or branched lightning ribbon. | |
变量说明
◆ state
| std::uint32_t state = 1 |
在文件 BeamEffect.cpp 第 18 行定义.