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BeamEffect.cpp 文件参考
#include "stylize/BeamEffect.h"
#include <glm/geometric.hpp>
#include <glm/gtc/constants.hpp>
#include <algorithm>
#include <cmath>
#include <vector>

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::stylize
 

函数

BeamBuildResult eve::stylize::buildBeamEffect (const glm::vec3 &start, const glm::vec3 &end, const glm::vec3 &cameraForward, const BeamEffectConfig &config={})
 Generate a camera-facing beam or branched lightning ribbon.
 

变量说明

◆ state

std::uint32_t state = 1

在文件 BeamEffect.cpp 第 18 行定义.