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#include "common/Export.h"#include "stylize/TrailEffect.h"#include <glm/vec3.hpp>#include <cstdint>类 | |
| struct | eve::stylize::BeamEffectConfig |
| Shape and deterministic noise controls for one 3D beam or lightning arc. 更多... | |
| struct | eve::stylize::BeamBuildResult |
| Owning beam generation result suitable for MeshEffectRenderer::submitTrail. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::stylize |
枚举 | |
| enum class | eve::stylize::BeamBuildStatus : std::uint8_t { eve::stylize::Built , eve::stylize::DegenerateInput , eve::stylize::InvalidConfig } |
| Observable terminal state of deterministic beam mesh generation. 更多... | |
函数 | |
| BeamBuildResult | eve::stylize::buildBeamEffect (const glm::vec3 &start, const glm::vec3 &end, const glm::vec3 &cameraForward, const BeamEffectConfig &config={}) |
| Generate a camera-facing beam or branched lightning ribbon. | |