#include "virtualgeometry/Builder.h"#include <algorithm>#include <cmath>#include <cstdint>#include <limits>#include <queue>#include <unordered_map>#include <utility>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::virtualgeometry |
变量说明
◆ triangles
| std::vector<std::uint32_t> triangles |
在文件 Builder.cpp 第 26 行定义.
◆ verts
| std::vector<std::uint32_t> verts |
在文件 Builder.cpp 第 27 行定义.
被这些函数引用 eve::graphics::raytracing::VulkanRayTracing::addMesh(), eve::graphics::vulkan::Graphics::bakeMeshMorph(), eve::graphics::webgpu::Graphics::bakeMeshMorph(), eve::gpuagents::GpuAgents::captureSurface(), eve::graphics::Batcher::empty(), eve::graphics::vulkan::Graphics::newMeshCylinder(), eve::graphics::vulkan::Graphics::newMeshFromArraysColored(), eve::graphics::webgpu::Graphics::newMeshFromArraysColored(), eve::graphics::vulkan::Graphics::newMeshFromAssimp(), eve::graphics::vulkan::Graphics::newMeshSphere(), eve::graphics::webgpu::Graphics::present(), eve::graphics::vulkan::Graphics::setMeshSkinningData(), eve::graphics::vulkan::Graphics::updateMeshVertices(), eve::graphics::webgpu::Graphics::updateMeshVertices() , 以及 eve::graphics::Batcher::vertices().
◆ x
| float x = 0.f |
在文件 Builder.cpp 第 18 行定义.
◆ y
| float y = 0.f |
在文件 Builder.cpp 第 18 行定义.
◆ z
| float z = 0.f |
在文件 Builder.cpp 第 18 行定义.