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Builder.h
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CPU preprocessor that builds a Nanite-style hierarchical cluster DAG from a triangle mesh:
Definition Builder.h:21
bool build(const MeshInput &in, const Options &opt, VirtualGeometryAsset &out)
Returns false on empty/invalid input.
Definition Builder.cpp:337
Definition Builder.cpp:12
Fully processed virtual-geometry asset (CPU representation). Produced by Builder from a Mesh; uploade...
Definition VirtualGeometryAsset.h:41
const std::uint32_t * indices
Definition Builder.h:27
int indexCount
Definition Builder.h:28
const float * normals
Definition Builder.h:26
int vertexCount
Definition Builder.h:24
const float * positions
Definition Builder.h:25
int maxTrianglesPerCluster
Definition Builder.h:33
int minLodLevels
Definition Builder.h:34
int maxVerticesPerCluster
Definition Builder.h:32
float lodTargetRatio
Definition Builder.h:36
int mergeFactor
Definition Builder.h:35