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CaveWetness.h
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19float caveWetnessField(CaveHydrologyVec3 point, const std::vector<CaveHydrologyPoint>& drainageSpine,
23CaveWetnessRefinement refineCaveWetnessBoundary(MeshBuild& mesh, const std::vector<CaveHydrologyPoint>& drainageSpine,
CPU triangle mesh from procedural mesh recipes (e.g. marching cubes). Positions/normals are xyz-packe...
Definition MeshBuild.h:19
Definition EvpackPointGraphLoader.h:12
CaveWetnessRefinement refineCaveWetnessBoundary(MeshBuild &mesh, const std::vector< CaveHydrologyPoint > &drainageSpine, float fallbackRadius, uint32_t seed, bool splitBoundary)
Refine cave wetness boundary.
Definition CaveWetness.cpp:115
float caveWetnessField(CaveHydrologyVec3 point, const std::vector< CaveHydrologyPoint > &drainageSpine, float fallbackRadius, uint32_t seed)
Cave wetness field.
Definition CaveWetness.cpp:83
int boundaryTriangles
Definition CaveWetness.h:14