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Cloth3DConstraints.cpp 文件参考
#include "physics/cloth/Cloth3D.h"#include "common/Exception.h"#include <algorithm>#include <cmath>#include <vector>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
变量说明
◆ x
| float x = 0.f |
在文件 Cloth3DConstraints.cpp 第 29 行定义.
◆ y
| float y = 0.f |
在文件 Cloth3DConstraints.cpp 第 30 行定义.
◆ z
| float z = 0.f |
在文件 Cloth3DConstraints.cpp 第 31 行定义.