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src
modules
physics
physics 目录参考
目录
action
backend
cloth
destruction
editing
editor
rope
softbody
trajectory
文件
ArtifactProvider.cpp
ArtifactProvider.h
Physics-owned CPU collider provider for generated artifacts.
Body.cpp
Body.h
Body3D.cpp
Body3D.h
DistanceField3D.cpp
DistanceField3D.h
Fixture.cpp
Fixture.h
Fluid2D.cpp
Fluid2D.h
Joint2D.cpp
Joint2D.h
Joint3D.cpp
Joint3D.h
Mechanism2D.cpp
Mechanism2D.h
Mechanism3D.cpp
Mechanism3D.h
OwnedQuery3D.h
Owning, generation-qualified results for cross-module 3D physics queries.
Physics.cpp
Physics.h
PhysicsCapabilities.cpp
PhysicsCapabilities.h
PhysicsHandles.cpp
PhysicsHandles.h
Process-local, generation-qualified handles owned by the physics domain.
PhysicsLink.cpp
PhysicsLink.h
Typed composition link from a gameplay entity to a physics body.
SceneLinks.cpp
Shape3D.cpp
Shape3D.h
SoftBody3DWorldBridge.cpp
TargetingLineOfSightAdapter.cpp
TargetingLineOfSightAdapter.h
Physics-to-sensing line-of-sight capability adapter.
TerrainLoadGravity.cpp
TerrainLoadGravity.h
World.cpp
World.h
World3D.cpp
World3D.h
World3DJoints.cpp
WorldDebugDraw.cpp
WorldJoints2D.cpp
WorldSnapshot.cpp