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physics 目录参考

目录

 action
 
 backend
 
 cloth
 
 destruction
 
 editing
 
 editor
 
 rope
 
 softbody
 
 trajectory
 

文件

 ArtifactProvider.cpp
 
 ArtifactProvider.h
 Physics-owned CPU collider provider for generated artifacts.
 
 Body.cpp
 
 Body.h
 
 Body3D.cpp
 
 Body3D.h
 
 DistanceField3D.cpp
 
 DistanceField3D.h
 
 Fixture.cpp
 
 Fixture.h
 
 Fluid2D.cpp
 
 Fluid2D.h
 
 Joint2D.cpp
 
 Joint2D.h
 
 Joint3D.cpp
 
 Joint3D.h
 
 Mechanism2D.cpp
 
 Mechanism2D.h
 
 Mechanism3D.cpp
 
 Mechanism3D.h
 
 OwnedQuery3D.h
 Owning, generation-qualified results for cross-module 3D physics queries.
 
 Physics.cpp
 
 Physics.h
 
 PhysicsCapabilities.cpp
 
 PhysicsCapabilities.h
 
 PhysicsHandles.cpp
 
 PhysicsHandles.h
 Process-local, generation-qualified handles owned by the physics domain.
 
 PhysicsLink.cpp
 
 PhysicsLink.h
 
 SceneLinks.cpp
 
 Shape3D.cpp
 
 Shape3D.h
 
 SoftBody3DWorldBridge.cpp
 
 TargetingLineOfSightAdapter.cpp
 
 TargetingLineOfSightAdapter.h
 Physics-to-sensing line-of-sight capability adapter.
 
 TerrainLoadGravity.cpp
 
 TerrainLoadGravity.h
 
 World.cpp
 
 World.h
 
 World3D.cpp
 
 World3D.h
 
 World3DJoints.cpp
 
 WorldDebugDraw.cpp
 
 WorldJoints2D.cpp
 
 WorldSnapshot.cpp