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#include "common/Export.h"#include "common/Result.h"#include "common/Value.h"#include <cstdint>#include <span>#include <string>#include <string_view>#include <vector>类 | |
| struct | eve::physics::ClothModelParticle |
| Immutable rest-space particle stored by a ClothModel. 更多... | |
| struct | eve::physics::ClothModelTriangle |
| Triangle indices into a ClothModel particle array. 更多... | |
| struct | eve::physics::ClothModelDistanceConstraint |
| Precomputed rest-length constraint between two cloth particles. 更多... | |
| struct | eve::physics::ClothModelFoldConstraint |
| Adjacent-triangle fold relationship around the shared edge (a,b). 更多... | |
| struct | eve::physics::ClothModelTetherConstraint |
| Geodesic maximum-distance constraint from a particle to a fixed anchor. 更多... | |
| class | eve::physics::ClothModel |
| Reusable, validated cloth simulation asset. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
枚举 | |
| enum class | eve::physics::ClothConstraintKind : uint8_t { eve::physics::Structural , eve::physics::Shear , eve::physics::Bend } |
| Type of a precomputed distance constraint in a cloth model. 更多... | |