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#include "common/Result.h"#include "graphics/hair/StrandsDatas.h"#include <cstddef>#include <cstdint>#include <vector>#include <glm/vec3.hpp>类 | |
| struct | eve::graphics::hair::HairCluster |
One spatial cluster of strand curves (UE cluster-culling analogue). @ownership Owned by ClusterGrid. 更多... | |
| class | eve::graphics::hair::ClusterGrid |
| Uniform grid over strand roots for CPU frustum culling. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::hair |
| Procedural hair/fur card meshes + material/LOD helpers (no strand simulation). | |
函数 | |
| Result< StrandsDatas > | eve::graphics::hair::filterStrandsByCurves (const StrandsDatas &src, const std::vector< uint32_t > &curveIndices) |
Copy a subset of curves into a new StrandsDatas (preserves point order). | |