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src
modules
graphics
graphics 目录参考
目录
editing
editor
fog
hair
lighting
material
raytracing
shaders
sky
vulkan
webgpu
文件
AlphaMask.cpp
AlphaMask.h
AmbientOcclusion.cpp
AmbientOcclusion.h
AntiAliasing.cpp
AntiAliasing.h
ArtifactProvider.cpp
ArtifactProvider.h
Graphics-owned CPU resource provider for generated mesh artifacts.
AtmosphereClipmap.cpp
AtmosphereClipmap.h
AtmosphereVolume.cpp
AtmosphereVolume.h
Batcher.cpp
Batcher.h
BlendMode.h
Bloom.cpp
Bloom.h
BloomGaussian.cpp
Camera.h
Canvas.cpp
Canvas.h
CanvasScriptBindings.cpp
CanvasScriptBindings.h
ClipSpace.h
ClusteredLight.cpp
ClusteredLight.h
Color.h
CubemapPrefilter.h
DepthOfField.cpp
DepthOfField.h
DepthOfFieldFocus.cpp
DepthOfFieldFocus.h
DepthOfFieldFocusBindings.cpp
DepthPyramid.cpp
DepthPyramid.h
DiffuseLightProbeRegistry.cpp
DiffuseLightProbeRegistry.h
DisplayOutput.cpp
DisplayOutputEncoding.h
Drawable.h
DrawItem2D.h
Exposure.cpp
Exposure.h
FogVolume.cpp
FogVolume.h
Font.cpp
Font.h
FrameDrawList.h
GBuffer.cpp
GBuffer.h
GlobalIllumination.cpp
GlobalIllumination.h
GpuDrivenTypes.h
GpuParticles.h
Graphics.cpp
Graphics.h
GraphicsCapabilities.cpp
GraphicsCapabilities.h
GraphicsFoliage.cpp
GraphicsLifetime.cpp
Grass.cpp
Grass.h
GrassBillboards.cpp
GrassParameters.cpp
GrassPoints.cpp
GrassWind.cpp
GrassWind.h
GrassWindBindings.cpp
HairCards.cpp
HairCards.h
HairShader.cpp
HairShader.h
ICanvasFactory.h
ICanvasTarget.h
IGraphics2D.h
IGraphics3D.h
IImageResourceFactory.h
Result-based graphics boundary for runtime image assets.
IMeshResourceFactory.h
Narrow backend boundary for canonical mesh resources.
IndirectBuilder.cpp
IndirectBuilder.h
IPostFX.h
IRayTracing.h
IResourceFactory.h
ISolidRectRenderer.h
Light.cpp
Light.h
LightingMode.cpp
LightingMode.h
MapFog.cpp
MapFog.h
Material.cpp
Material.h
Mesh.cpp
Mesh.h
MeshInstanceRange.cpp
MeshInstanceRange.h
MeshShaderRasterState.cpp
MeshShaderRasterState.h
MeshTangent.cpp
Outline.cpp
Outline.h
ParallaxMap.h
PbrGpuUniform.cpp
PbrGpuUniform.h
PbrSurface.cpp
PbrSurface.h
PcgGraphicsPhotoMode.cpp
PcgGraphicsPhotoMode.h
PcgWaterPhotoMode.cpp
PcgWaterPhotoMode.h
PostEffect.h
PrimitiveDrawList.cpp
PrimitiveDrawList.h
PrimitivePath.cpp
PrimitivePath.h
PrimitiveScene.cpp
PrimitiveScene.h
PrimitiveScriptBindings.cpp
PrimitiveScriptBindings.h
PrimitiveTessellator.cpp
PrimitiveTessellator.h
PrimitiveTypes.cpp
PrimitiveTypes.h
Quad.cpp
Quad.h
RayTracingCaps.h
ReflectionProbeCapture.cpp
ReflectionProbeCapture.h
ReflectionProbeRegistry.cpp
ReflectionProbeRegistry.h
Renderable3D.cpp
Renderable3DBindings.cpp
Renderable3DBindings.h
RenderableInstances.cpp
RenderableInstances.h
RenderControl.cpp
RenderControl.h
RenderSystem.cpp
RenderSystem.h
RenderSystem3D.cpp
RenderSystem3D.h
SceneLinks.cpp
ScenePicking.cpp
SceneToneMapping.cpp
ScreenSpaceReflection.cpp
ScreenSpaceReflection.h
Shader.cpp
Shader.h
ShaderResources.cpp
ShaderResources.h
ShaderResourceScriptBindings.cpp
ShaderResourceValidation.cpp
ShaderResourceValidation.h
ShaderScriptBindings.cpp
ShaderScriptBindings.h
Shadow.cpp
Shadow.h
ShadowScheme.cpp
ShadowScheme.h
SparseVolumeTexture.cpp
SparseVolumeTexture.h
SurfaceMode.h
Texture.cpp
Texture.h
TextureCellBomb.h
TextureReloader.cpp
TextureSampler.h
Transform.cpp
Transform.h
TreeWind.cpp
TreeWind.h
TreeWindShader.cpp
VegetationDetails.cpp
VegetationDetails.h
VegetationField.cpp
VegetationField.h
VegetationFieldCodec.cpp
VegetationFieldGpu.cpp
VegetationFieldGpu.h
VegetationMaskPacking.cpp
VegetationMaskPacking.h
VegetationMotion.cpp
VegetationMotion.h
VegetationNormal.cpp
VegetationNormal.h
VegetationPacking.cpp
VegetationPacking.h
VegetationRender.cpp
VegetationRender.h
VegetationScriptBindings.cpp
VegetationScriptBindings.h
VegetationWind.cpp
VegetationWind.h
ViewPreparation.cpp
ViewPreparation.h
VirtualTextureBlend.cpp
VirtualTextureBlend.h
VolumeDensityGraph.cpp
VolumeDensityGraph.h
Volumetric.cpp
Volumetric.h
VolumetricLights.cpp
Water.cpp
Water.h
Waterfall.cpp
Waterfall.h
WaterPlanarReflection.cpp
WaterPlanarReflection.h
WaterPlanarReflectionBindings.cpp
WaterReflectionMasker.cpp
WaterReflectionMasker.h
WaterStyleConfig.cpp
WaterStyleConfig.h
WaterSystem.cpp
WaterSystem.h
WaterSystemBindings.cpp
WaterUnderwaterEffects.cpp
WaterUnderwaterEffects.h
WaterUnderwaterEffectsBindings.cpp