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Minimal ring-based combat enemy intent source. 更多...
#include "common/Export.h"#include "action/AbilityController.h"#include "combat/CombatCharacter.h"#include "combat/CombatTarget.h"#include "common/Identity.h"#include "common/SubjectRef.h"#include <cstdint>#include <map>#include <string>#include <vector>类 | |
| struct | eve::combat::CombatEnemySteering |
| Owning planar steering suggestion for Mid/Far bands. 更多... | |
| struct | eve::combat::CombatEnemyDefinition |
| Owning configuration for one enemy fighter. 更多... | |
| class | eve::combat::CombatEnemyIntentSource |
| Deterministic enemy intent source for arena vertical slices. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::combat |
枚举 | |
| enum class | eve::combat::CombatEnemyBand : std::uint8_t { eve::combat::Far , eve::combat::Mid , eve::combat::Near } |
| Distance band used by the simple enemy brain. 更多... | |
| enum class | eve::combat::CombatEnemyPhase : std::uint8_t { eve::combat::Idle , eve::combat::Telegraph , eve::combat::Recover } |
| Authored move-set phase; Telegraph and Recover are punish windows. 更多... | |
详细描述
Minimal ring-based combat enemy intent source.
在文件 CombatEnemyAI.h 中定义.