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combat 目录参考
目录 | |
| navigation | |
文件 | |
| ActionDamageSink.cpp | |
| ActionDamageSink.h | |
| CombatState adapter for timeline damage blocks. | |
| ActionWindowState.cpp | |
| ActionWindowState.h | |
| Combat-owned active hitbox and invulnerability projections. | |
| BodyPartDamage.cpp | |
| BodyPartDamage.h | |
| IDamageRule that scales damage by body-part tags. | |
| Combat.cpp | |
| Combat.h | |
| Script-facing combat composition module. | |
| CombatAttributes.cpp | |
| CombatAttributes.h | |
| Tag-addressed combat attributes, regeneration and change events. | |
| CombatCamera.cpp | |
| CombatCamera.h | |
| Lock-on framing math owned by combat, consumed by any camera. | |
| CombatCancelResolver.cpp | |
| CombatCancelResolver.h | |
| Cancel buffer + windows + combo graph resolution. | |
| CombatCharacter.cpp | |
| CombatCharacter.h | |
| 3D action-combat character controller. | |
| CombatCharacterPose.cpp | |
| CombatCharacterPose.h | |
| Character-runtime pose adapter for melee hitboxes. | |
| CombatEnemyAI.cpp | |
| CombatEnemyAI.h | |
| Minimal ring-based combat enemy intent source. | |
| CombatLocomotion.cpp | |
| CombatLocomotion.h | |
| Deterministic player/navigation locomotion adapter for combat subjects. | |
| CombatLoop.cpp | |
| CombatLoop.h | |
| One-frame composition of character, melee, guard, feel and camera. | |
| CombatMotionWarp.cpp | |
| CombatMotionWarp.h | |
| Bounded attack translation/facing correction toward a lock target. | |
| CombatTarget.cpp | |
| CombatTarget.h | |
| Soft/hard lock-on ownership for action combat. | |
| ComboGraph.cpp | |
| ComboGraph.h | |
| Explicit cancel/combo graph over ability logical ids. | |
| Damage.cpp | |
| Damage.h | |
| Deterministic damage, poise, hit-reaction and knockback resolution. | |
| GuardWindowState.cpp | |
| GuardWindowState.h | |
| Block and parry windows projected from Montage state. | |
| HitFeel.cpp | |
| HitFeel.h | |
| Deterministic hitstop and hitstun ownership for combat. | |
| MeleeHit.cpp | |
| MeleeHit.h | |
| Deterministic bone-agnostic melee hitbox/hurtbox sweep. | |
| StandardAbilities.cpp | |
| StandardAbilities.h | |
| Registerable standard action-combat ability archetypes. | |