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combat 目录参考

目录

 navigation
 

文件

 ActionDamageSink.cpp
 
 ActionDamageSink.h
 CombatState adapter for timeline damage blocks.
 
 ActionWindowState.cpp
 
 ActionWindowState.h
 Combat-owned active hitbox and invulnerability projections.
 
 BodyPartDamage.cpp
 
 BodyPartDamage.h
 IDamageRule that scales damage by body-part tags.
 
 Combat.cpp
 
 Combat.h
 Script-facing combat composition module.
 
 CombatAttributes.cpp
 
 CombatAttributes.h
 Tag-addressed combat attributes, regeneration and change events.
 
 CombatCamera.cpp
 
 CombatCamera.h
 Lock-on framing math owned by combat, consumed by any camera.
 
 CombatCancelResolver.cpp
 
 CombatCancelResolver.h
 Cancel buffer + windows + combo graph resolution.
 
 CombatCharacter.cpp
 
 CombatCharacter.h
 3D action-combat character controller.
 
 CombatCharacterPose.cpp
 
 CombatCharacterPose.h
 Character-runtime pose adapter for melee hitboxes.
 
 CombatEnemyAI.cpp
 
 CombatEnemyAI.h
 Minimal ring-based combat enemy intent source.
 
 CombatLocomotion.cpp
 
 CombatLocomotion.h
 Deterministic player/navigation locomotion adapter for combat subjects.
 
 CombatLoop.cpp
 
 CombatLoop.h
 One-frame composition of character, melee, guard, feel and camera.
 
 CombatMotionWarp.cpp
 
 CombatMotionWarp.h
 Bounded attack translation/facing correction toward a lock target.
 
 CombatTarget.cpp
 
 CombatTarget.h
 Soft/hard lock-on ownership for action combat.
 
 ComboGraph.cpp
 
 ComboGraph.h
 Explicit cancel/combo graph over ability logical ids.
 
 Damage.cpp
 
 Damage.h
 Deterministic damage, poise, hit-reaction and knockback resolution.
 
 GuardWindowState.cpp
 
 GuardWindowState.h
 Block and parry windows projected from Montage state.
 
 HitFeel.cpp
 
 HitFeel.h
 Deterministic hitstop and hitstun ownership for combat.
 
 MeleeHit.cpp
 
 MeleeHit.h
 Deterministic bone-agnostic melee hitbox/hurtbox sweep.
 
 StandardAbilities.cpp
 
 StandardAbilities.h
 Registerable standard action-combat ability archetypes.