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RPG recipe adapter over the shared production and inventory protocols. 更多...
#include "common/ResourceAccount.h"#include "common/Time.h"#include "common/definitions/DefinitionRuntime.h"#include "inventory/InventorySystem.h"#include "production/Production.h"#include "transaction/Transaction.h"#include <string>#include <cstdint>#include <vector>#include "common/Export.h"类 | |
| struct | eve::rpg::CraftingRecipe |
| Validated recipe projection used by crafting, alchemy, brewing and cooking. 更多... | |
| struct | eve::rpg::CraftingRequest |
| Borrowed inputs for atomically paying ingredients and enqueuing recipe work. 更多... | |
| struct | eve::rpg::CraftingReceipt |
| Receipt for an accepted recipe job. 更多... | |
| class | eve::rpg::Crafting |
| Composes RPG recipes with existing production and inventory owners. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::inventory |
| 运行时容器:固定格数的背包 / 箱子 / 商店栏等。 行为由 InventorySystem 提供;本类暴露便于脚本绑定的薄封装方法。 | |
| namespace | eve::rpg |
| RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。 | |
详细描述
RPG recipe adapter over the shared production and inventory protocols.
在文件 Crafting.h 中定义.