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rpg 目录参考
文件 | |
| AttributeSystem.cpp | |
| AttributeSystem.h | |
| RPG's thin compatibility facade over the attributes module. | |
| AttributeTypes.h | |
| RPG compatibility names for the canonical attributes data model. | |
| Battle.cpp | |
| Battle.h | |
| 回合制战斗对象:参战者、行动顺序、目标选取、行动执行。 | |
| BattleControl.cpp | |
| BattleControl.h | |
| Player-equivalent, host-neutral control adapter for one RPG Battle. | |
| BattleSystem.cpp | |
| BattleSystem.h | |
| 伤害公式 DSL 与技能伤害注册。 | |
| BattleTactics.cpp | |
| BattleTactics.h | |
| Strict ordered battle-action policies for companions and AI. | |
| BattleVictory.cpp | |
| BattleVictory.h | |
| Atomic post-battle progression and persistent-world settlement. | |
| Class.cpp | |
| Class.h | |
| 职业(Class)定义:可学技能(升级解锁)与职业基础特征,进程级注册表。 | |
| ClassSystem.cpp | |
| ClassSystem.h | |
| 职业系统:设定职业、施加职业基础特征、按等级自动学习技能。 | |
| Crafting.cpp | |
| Crafting.h | |
| RPG recipe adapter over the shared production and inventory protocols. | |
| Effect.cpp | |
| Effect.h | |
| EncounterCatalogue.cpp | |
| EncounterCatalogue.h | |
| Strict RPG encounter definitions and settlement projection. | |
| EquipmentSystem.cpp | |
| EquipmentSystem.h | |
| 装备加成:把已装备物品(inventory::EquipmentSet)的注册属性加成同步到 actor 的属性修改器上。 | |
| GameState.cpp | |
| GameState.h | |
| 全局游戏状态:开关(bool)、变量(数字)、独立变量(按作用域)。 | |
| LevelSystem.cpp | |
| LevelSystem.h | |
| 角色成长:等级 / 经验 / 升级。 | |
| LootSystem.cpp | |
| LootSystem.h | |
| 掉落表:按概率随机掉落物品到背包。 | |
| Party.cpp | |
| Party.h | |
| Generation-safe ordered RPG party relationships. | |
| ProductControl.cpp | |
| ProductControl.h | |
| Player-equivalent control adapter for persistent RPG product loops. | |
| Quest.cpp | |
| Quest.h | |
| 任务 / 成就 / 教程的通用定义模板与进程级注册表。 | |
| QuestReward.cpp | |
| QuestReward.h | |
| Atomic orchestration for claiming data-driven quest rewards. | |
| QuestSystem.cpp | |
| QuestSystem.h | |
| 目标追踪器的状态机与匹配行为。 | |
| QuestTypes.h | |
| RPG 目标追踪器(任务/成就/教程)的纯数据类型。 | |
| RPG.cpp | |
| RPG.h | |
| RPGActor.cpp | |
| RPGActor.h | |
| RPGActorPersistence.cpp | |
| RpgDialect.cpp | |
| RpgDialect.h | |
RPG vocabulary for the .dnut sequence language, plus its catalogue and session. | |
| RPGSaveSession.cpp | |
| RPGSaveSession.h | |
| Transactional composition of persistent RPG state owners. | |
| RpgState.h | |
| RpgStateProvider.cpp | |
| Settlement.cpp | |
| Settlement.h | |
| SettlementAdapter.cpp | |
| SettlementAdapter.h | |
| RPG AttributeSet policy adapter for the common settlement pipeline. | |
| ShopCatalogue.cpp | |
| ShopCatalogue.h | |
| Strict, atomically replaceable RPG shop content. | |
| ShopTransaction.cpp | |
| ShopTransaction.h | |
| Atomic RPG currency and inventory purchase/sale orchestration. | |
| Skill.cpp | |
| Skill.h | |
| SkillAction.cpp | |
| SkillAction.h | |
| RPG Skill to renderer-independent Action adapter. | |
| SkillCondition.cpp | |
| SkillCondition.h | |
| RPG Skill adapter for the renderer-independent decision protocol. | |
| SkillConditionCodec.cpp | |
| SkillConditionCodec.h | |
| RPG-owned Value codec for the shared decision condition tree. | |
| SkillDefinitionRuntime.cpp | |
| SkillDefinitionRuntime.h | |
| Strongly typed runtime adapter for RPG skill definitions. | |
| SkillSystem.cpp | |
| SkillSystem.h | |
| SkillTypes.h | |
| StatusSystem.cpp | |
| StatusSystem.h | |
| StatusTypes.h | |
| StoryEvent.cpp | |
| StoryEvent.h | |
| Versioned, resumable presentation-event sequencing for RPG games. | |
| Tracker.cpp | |
| Tracker.h | |
| 目标追踪器运行时实例(玩家日志 / 成就 / 教程可各建一份)。 | |
| Trait.cpp | |
| Trait.h | |
| 特征(Trait):RPG Maker 式数据驱动的能力/特性模板与进程级注册表。 | |
| TraitSystem.cpp | |
| TraitSystem.h | |
| 特征系统:施加/移除运行时特征,并提供耐性/特殊参数/攻击附加等查询。 | |
| VitalsSystem.cpp | |
| VitalsSystem.h | |
| 当前资源(hp/mana...)的受伤 / 治疗 / 复活 / 死亡。 | |
| WorldInteraction.cpp | |
| WorldInteraction.h | |
| Atomic settlement of persistent world loot interactions. | |
| WorldState.cpp | |
| WorldState.h | |