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#include "common/Export.h"#include <glm/mat4x4.hpp>#include <cstdint>#include <string>#include <vector>类 | |
| struct | eve::decal::DecalInstance |
| One live decal instance (CPU-side state; GPU draw happens per frame). 更多... | |
| class | eve::decal::DecalManager |
| CPU-side decal registry: spawn / remove / fade / quotas, and the per-frame drawer that feeds the graphics decal pass. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::decal |
枚举 | |
| enum class | eve::decal::DecalProjectionStatus : std::uint8_t { eve::decal::Applied = 0 , eve::decal::UnknownId = 1 , eve::decal::InvalidMode = 2 , eve::decal::InvalidSharpness = 3 } |
| Outcome of DecalManager::setProjection / Decal::setProjection. 更多... | |
| enum class | eve::decal::DecalParallaxStatus : std::uint8_t { eve::decal::Applied = 0 , eve::decal::UnknownId = 1 , eve::decal::InvalidScale = 2 , eve::decal::InvalidLayers = 3 } |
| Outcome of applying height-driven parallax settings to a live decal. 更多... | |
| enum class | eve::decal::DecalEdgeFadeStatus : std::uint8_t { eve::decal::Applied = 0 , eve::decal::UnknownId = 1 , eve::decal::InvalidWidth = 2 } |
| Outcome of changing the projection-volume edge mask width. 更多... | |