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DecalTarget.h 文件参考
#include "editing/EditingGizmo.h"
#include "editing/EditingProperty.h"
#include "editing/EditingTargetOperations.h"
#include "editing/EditableTarget.h"
#include <map>
#include <string>
#include <utility>

浏览源代码.

类

class  eve::decal_editing::DecalDocumentTarget
 Stable, serializable authoring document for one projected decal. 更多...
 
class  eve::decal_editing::IDecalRuntimeAssetResolver
 Resolves every decal texture before a live generation is replaced. 更多...
 
class  eve::decal_editing::IDecalRuntimeSink
 Atomic publication boundary for a complete decal candidate. 更多...
 
class  eve::decal_editing::DecalRuntimeBinding
 Candidate-first binding from one stable decal document to DecalManager. 更多...
 
class  eve::decal_editing::DecalPublishingTarget
 Candidate-first operation target synchronizing author state and a live decal. 更多...
 
class  eve::decal_editing::DecalGizmoPreviewService
 Builds projection-box and normal overlays for decal placement tools. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::decal
 
namespace  eve::decal_editing
 

类型定义

using eve::decal_editing::EditorStatus = editing::Status
 
using eve::decal_editing::EditorValue = editing::Value
 
using eve::decal_editing::EditorDiagnostic = editing::Diagnostic
 
using eve::decal_editing::EditorGizmoSnapshot = editing::GizmoSnapshot
 
using eve::decal_editing::EditorGizmoPrimitive = editing::GizmoPrimitive