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#include "editing/EditingGizmo.h"#include "editing/EditingProperty.h"#include "editing/EditingTargetOperations.h"#include "editing/EditableTarget.h"#include <map>#include <string>#include <utility>类 | |
| class | eve::decal_editing::DecalDocumentTarget |
| Stable, serializable authoring document for one projected decal. 更多... | |
| class | eve::decal_editing::IDecalRuntimeAssetResolver |
| Resolves every decal texture before a live generation is replaced. 更多... | |
| class | eve::decal_editing::IDecalRuntimeSink |
| Atomic publication boundary for a complete decal candidate. 更多... | |
| class | eve::decal_editing::DecalRuntimeBinding |
| Candidate-first binding from one stable decal document to DecalManager. 更多... | |
| class | eve::decal_editing::DecalPublishingTarget |
| Candidate-first operation target synchronizing author state and a live decal. 更多... | |
| class | eve::decal_editing::DecalGizmoPreviewService |
| Builds projection-box and normal overlays for decal placement tools. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::decal |
| namespace | eve::decal_editing |