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DnutParser.cpp 文件参考
#include "dialogue/DnutParser.h"
#include <cctype>
#include <cstdio>
#include <cstdlib>
#include <stdexcept>
#include <string>
#include <utility>
#include <vector>

浏览源代码.

命名空间

namespace  eve
 
namespace  eve::dialogue
 

函数

bool eve::dialogue::parseDnut (const std::string &source, const std::string &path, DataValue &outRoot, std::string &error)
 

变量说明

◆ kind

◆ line

◆ value

std::string value

在文件 DnutParser.cpp18 行定义.

被这些函数引用 eve::rpg::RPGActor::addAttributeModifier(), eve::editor::EditorInspector::addBool(), eve::animation::AnimStateMachine::addBoolCondition(), eve::editor::EditorInspector::addFloat(), eve::ui::UI::addInputText(), eve::rpg::AttributeSystem::addModifier(), eve::ui::UI::addSlider(), eve::editor::EditorInspector::addString(), eve::rpg::AttributeOpTable::apply(), eve::Runtime::arrayAppend(), eve::Runtime::arrayGet(), eve::Runtime::arraySet(), eve::ReflectedMember::attrFloat(), eve::ui::DatabasePanel::build(), eve::tensor::TF::constantScalar(), eve::database::Query::count(), eve::tensor::Func::emitFill(), eve::ui::EditorHost::exposeScriptApi(), eve::tensor::Tensor::fill(), eve::tensor::TF::fill1(), eve::tensor::TF::fill2(), eve::tensor::TF::fill3(), eve::tensor::TF::fill4(), eve::gpgpu::VulkanGpuBuffer::fillFloat32(), eve::gpgpu::WebGpuGpuBuffer::fillFloat32(), eve::tensor::q::floatToEfm(), eve::joystick::sdl::Pad::getGamepadAxis(), eve::ui::inputText(), eve::database::Connection::insert(), eve::thread::Channel::push(), eve::Runtime::readProperty(), eve::reflectedFloatString(), eve::tensor::kernels::resize2d(), eve::rpg::SettlementContext::set(), eve::animation::ControlAnim::set(), eve::tensor::Tensor::set(), eve::math::Mat4::set(), eve::tensor::Tensor::set1(), eve::tensor::Tensor::set2(), eve::tensor::Tensor::set3(), eve::tensor::Tensor::set4(), eve::tensor::Tensor::set5(), eve::tensor::Tensor::set6(), eve::rpg::AttributeSystem::setBase(), eve::rpg::RPGActor::setBaseAttribute(), eve::editor::EditorInspector::setBool(), eve::animation::AnimStateMachine::setBool(), eve::rpg::RPGActor::setBuffProp(), eve::building::PlacementWorld::setBuildingProp(), eve::editor::EditorInspector::setChoice(), eve::procgen::Grid2D::setDetail(), eve::building::PlacementWorld::setExtra(), eve::inventory::Bag::setExtra(), eve::editor::EditorInspector::setFloat(), eve::procgen::Params::setFloat(), eve::animation::AnimStateMachine::setFloat(), eve::graphics::AmbientOcclusion::setFloat(), eve::graphics::AntiAliasing::setFloat(), eve::graphics::GlobalIllumination::setFloat(), eve::graphics::Material::setFloat(), eve::graphics::Outline::setFloat(), eve::graphics::ScreenSpaceReflection::setFloat(), eve::graphics::Volumetric::setFloat(), eve::stylize::StylePass::setFloat(), eve::gpgpu::ShaderSystem::setFloat(), eve::gpgpu::VulkanComputeShader::setFloat(), eve::gpgpu::WebGpuComputeShader::setFloat(), eve::animation::Tween::setFrom(), eve::procgen::Params::setInt(), eve::procgen::Grid2D::setMeta(), eve::procgen::MeshBuild::setMeta(), eve::avatar::AvatarInstance::setParameter(), eve::avatar::NullLive2DBackend::setParameter(), eve::building::PlacedBuilding::setProp(), eve::inventory::ItemStack::setProp(), eve::rpg::StatusSystem::setProp(), eve::inventory::Bag::setSlotProp(), eve::rpg::RPGActor::setStatusProp(), eve::editor::EditorInspector::setString(), eve::procgen::Params::setString(), eve::animation::ControlAnim::setTarget(), eve::animation::Tween::setTo(), eve::Resource::setUri(), eve::ui::UI::setValue(), eve::ui::UIHost::setValueById(), eve::ui::UI::setValueText(), eve::ui::UIHost::setValueTextById(), eve::dialogue::Dialogue::setVar(), eve::dialogue::Dialogue::setVarValue(), eve::ui::slider(), eve::Runtime::tableGet(), eve::Runtime::tableSet(), eve::database::Connection::update(), eve::animation::ControlPose::update(), eve::database::Query::where(), eve::gpgpu::VulkanGpuBuffer::writeFloat32(), eve::gpgpu::WebGpuGpuBuffer::writeFloat32() , 以及 eve::Runtime::writeProperty().