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src
modules
voxel
editor
EditorVoxelCatalogTarget.h
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#pragma once
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// Compatibility facade. Canonical implementation is owned by voxel_editing.
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#include "
editor/EditorProperty.h
"
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#include "
editor/EditorProtocol.h
"
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#include "
voxel/editing/VoxelCatalog.h
"
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namespace
eve::editor
{
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using
voxel_editing::VoxelCatalogTarget;
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using
voxel_editing::VoxelCellFill
;
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using
voxel_editing::VoxelModelValue;
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using
voxel_editing::VoxelPick;
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using
voxel_editing::VoxelSocket;
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using
voxel_editing::VoxelSocketKind
;
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}
// namespace eve::editor
EditorProperty.h
EditorProtocol.h
VoxelCatalog.h
MagicaVoxel-style sculpted models: bounded occupancy grids and hull sockets.
eve::editor
Definition
ActionPreviewController.cpp:6
eve::voxel_editing::VoxelSocketKind
VoxelSocketKind
Polarity of one authored join socket.
Definition
VoxelCatalog.h:56
eve::voxel_editing::VoxelCellFill
VoxelCellFill
Derived occupancy of a sculpted object.
Definition
VoxelCatalog.h:59