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类 | |
| class | Brush |
| Unity GridBrushBase-inspired tile brush. Operates on TileBuffer; exposes preview + change list for UI / undo. 更多... | |
| class | Editor |
Editor building blocks — not a shipped 3D/map editor app. Script: editor <- eve.Editor(); 更多... | |
| class | EditorDock |
| Simple editor chrome regions: left / right / top / bottom / center. 更多... | |
| class | EditorHistory |
| Undo/redo stack: opaque string actions + optional tile change groups that can apply directly to a TileBuffer. 更多... | |
| class | EditorInspector |
Property sheet descriptors + values (host renders via ui). 更多... | |
| class | EditorToolbar |
Tool strip state for assembling editor chrome with ui. 更多... | |
| class | GizmoManager |
| Babylon.js-style manager: toggles which transform modes are enabled and routes pick/drag to the owned TransformGizmo (switching mode on best hit). 更多... | |
| class | TileBuffer |
| Independent GID grid for map brushes (no hard dependency on map.TileLayer). 更多... | |
| class | TransformGizmo |
| 3D transform gizmo (Three.js TransformControls + ImGuizmo style). Owns TRS + optional local bounds; interaction via world-space rays. Host renders using getPart* descriptors — no GPU dependency. 更多... | |
函数 | |
| Module_IMPL (Editor, new Editor()) | |
函数说明
◆ Module_IMPL()
| eve::editor::Module_IMPL | ( | Editor | , |
| new | Editor() | ||
| ) |