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eve::editor 命名空间参考

class  Brush
 Unity GridBrushBase-inspired tile brush. Operates on TileBuffer; exposes preview + change list for UI / undo. 更多...
 
class  Editor
 Editor building blocks — not a shipped 3D/map editor app. Script: editor <- eve.Editor(); 更多...
 
class  EditorDock
 Simple editor chrome regions: left / right / top / bottom / center. 更多...
 
class  EditorHistory
 Undo/redo stack: opaque string actions + optional tile change groups that can apply directly to a TileBuffer. 更多...
 
class  EditorInspector
 Property sheet descriptors + values (host renders via ui). 更多...
 
class  EditorToolbar
 Tool strip state for assembling editor chrome with ui. 更多...
 
class  GizmoManager
 Babylon.js-style manager: toggles which transform modes are enabled and routes pick/drag to the owned TransformGizmo (switching mode on best hit). 更多...
 
class  TileBuffer
 Independent GID grid for map brushes (no hard dependency on map.TileLayer). 更多...
 
class  TransformGizmo
 3D transform gizmo (Three.js TransformControls + ImGuizmo style). Owns TRS + optional local bounds; interaction via world-space rays. Host renders using getPart* descriptors — no GPU dependency. 更多...
 

函数

 Module_IMPL (Editor, new Editor())
 

函数说明

◆ Module_IMPL()

eve::editor::Module_IMPL ( Editor  ,
new   Editor() 
)