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EvpackGraphicsLoader.h 文件参考

Transactional graphics consumers for canonical runtime assets. 更多...

浏览源代码.

类

struct  eve::asset_graphics::LoadedGraphicsMesh
 Successfully uploaded backend mesh and the selected package variant. 更多...
 
struct  eve::asset_graphics::GraphicsAssetLoadLimits
 Bounds applied before allocating canonical mesh staging arrays. 更多...
 
class  eve::asset_graphics::GraphicsMeshFactoryAdapter
 Result-based adapter over the engine's established graphics resource factory. 更多...
 
class  eve::asset_graphics::EvpackGraphicsLoader
 Capability-aware adapter from admitted .evpack assets to graphics resources. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::asset_graphics
 

详细描述

Transactional graphics consumers for canonical runtime assets.

在文件 EvpackGraphicsLoader.h 中定义.