#include "fluids/FluidSurfaceBinding.h"#include <glm/gtx/norm.hpp>#include <algorithm>#include <cmath>#include <limits>#include <unordered_map>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |
变量说明
◆ a
| uint32_t a = 0 |
在文件 FluidSurfaceBinding.cpp 第 14 行定义.
◆ b
| uint32_t b = 0 |
在文件 FluidSurfaceBinding.cpp 第 15 行定义.
◆ oppositeVertex
| int oppositeVertex = -1 |
在文件 FluidSurfaceBinding.cpp 第 30 行定义.
被这些函数引用 eve::fluids::FluidSurfaceBinding::adjacentTriangle().
◆ triangle
| int triangle = -1 |
在文件 FluidSurfaceBinding.cpp 第 29 行定义.
被这些函数引用 eve::fluids::FluidSurfaceBinding::adjacentTriangle(), eve::procgen::MeshDeformationSession::applyBrushGpuResult(), eve::procgen::MeshDeformationSession::applyBrushResult(), eve::procgen::applyCaveSurfaceNormals(), eve::procgen::bakeGtsTerrainVertexColorsInto(), eve::fluids::FluidSurfaceBinding::build(), eve::procgen::road::conformHeightmapToRoadWithReceipt(), eve::physics::softbody_cook::cookSoftBodyModel(), eve::building::StaticMeshSurface::create(), eve::graphics::PrimitiveCanvas2D::drawPath(), eve::physics::ClothModel::fromTriangles(), eve::physics::Cloth3D::getCurrentVolume(), eve::procgen::refineCaveWetnessBoundary(), eve::graphics::resolvePrimitiveStrokes2D(), eve::graphics::resolvePrimitiveStrokes3D(), eve::building::StaticMeshSurface::sample() , 以及 eve::physics::ClothModel::toValue().