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FluidSurfaceBinding.h
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99 bool project(const glm::vec3& worldPosition, float maxDistance, SurfaceLocation& outLocation) const;
108 SurfaceWalkResult walkAcrossSurface(const SurfaceLocation& start, const glm::vec3& worldDisplacement,
Dynamic triangle surface used to bind films and droplets to deforming meshes.
Definition FluidSurfaceBinding.h:45
Stable material-space address of a point on a triangle surface.
Definition FluidSurfaceBinding.h:13
Evaluated world-space frame and motion at a surface location.
Definition FluidSurfaceBinding.h:19
glm::vec3 previousPosition
Definition FluidSurfaceBinding.h:22
Result of walking a material point across triangle adjacency.
Definition FluidSurfaceBinding.h:31
bool reachedBoundary
Definition FluidSurfaceBinding.h:34
glm::vec3 remainingDisplacement
Definition FluidSurfaceBinding.h:33