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#include "common/Export.h"#include <glm/glm.hpp>#include "common/Result.h"#include <cstdint>#include <memory>#include <span>#include <string>#include <vector>类 | |
| struct | eve::fluids::FluidSurfaceParams |
| Camera + reconstruction tuning for the SSF pipeline. 更多... | |
| struct | eve::fluids::FluidRendererSettings |
| Complete owning mirror of Fluid3DRendererSettings with package defaults. 更多... | |
| class | eve::fluids::FluidSurfaceRenderer |
| Buffer-level screen-space fluid renderer. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::gpgpu |
| Fluids module — interactive surface fluid simulation. | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::fluids |
| GLSL compute kernels for the GPU surface-flow solver. | |
枚举 | |
| enum class | eve::fluids::FluidBlendFactor : int { eve::fluids::Zero = 0 , eve::fluids::One = 1 , eve::fluids::DestinationColor = 2 , eve::fluids::SourceColor = 3 , eve::fluids::OneMinusDestinationColor = 4 , eve::fluids::SourceAlpha = 5 , eve::fluids::OneMinusSourceColor = 6 , eve::fluids::DestinationAlpha = 7 , eve::fluids::OneMinusDestinationAlpha = 8 , eve::fluids::SourceAlphaSaturate = 9 , eve::fluids::OneMinusSourceAlpha = 10 } |
| Unity/Fluid3D blend factors used by fluid render settings. 更多... | |