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FluidSurfaceRenderer.h 文件参考
#include "common/Export.h"
#include <glm/glm.hpp>
#include "common/Result.h"
#include <cstdint>
#include <memory>
#include <span>
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::fluids::FluidSurfaceParams
 Camera + reconstruction tuning for the SSF pipeline. 更多...
 
struct  eve::fluids::FluidRendererSettings
 Complete owning mirror of Fluid3DRendererSettings with package defaults. 更多...
 
class  eve::fluids::FluidSurfaceRenderer
 Buffer-level screen-space fluid renderer. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::gpgpu
 Fluids module — interactive surface fluid simulation.
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::fluids
 GLSL compute kernels for the GPU surface-flow solver.
 

枚举

enum class  eve::fluids::FluidBlendFactor : int {
  eve::fluids::Zero = 0 , eve::fluids::One = 1 , eve::fluids::DestinationColor = 2 , eve::fluids::SourceColor = 3 ,
  eve::fluids::OneMinusDestinationColor = 4 , eve::fluids::SourceAlpha = 5 , eve::fluids::OneMinusSourceColor = 6 , eve::fluids::DestinationAlpha = 7 ,
  eve::fluids::OneMinusDestinationAlpha = 8 , eve::fluids::SourceAlphaSaturate = 9 , eve::fluids::OneMinusSourceAlpha = 10
}
 Unity/Fluid3D blend factors used by fluid render settings. 更多...