Complete owning mirror of Fluid3DRendererSettings with package defaults. 更多...
#include <FluidSurfaceRenderer.h>
Public 属性 | |
| int | blendSource = 5 |
| int | blendDestination = 10 |
| int | particleBlendSource = 2 |
| int | particleBlendDestination = 0 |
| bool | particleZWrite = false |
| float | thicknessCutoff = 1.2f |
| int | thicknessDownsample = 2 |
| bool | generateSurface = true |
| float | blurRadius = .02f |
| int | surfaceDownsample = 1 |
| bool | lighting = true |
| float | smoothness = .8f |
| float | metalness = 0.f |
| float | ambientMultiplier = 1.f |
| bool | generateReflection = true |
| float | reflection = .2f |
| bool | generateRefraction = true |
| float | transparency = 1.f |
| float | absorption = 5.f |
| float | refraction = .01f |
| int | refractionDownsample = 1 |
| bool | generateFoam = true |
| int | foamDownsample = 1 |
详细描述
Complete owning mirror of Fluid3DRendererSettings with package defaults.
在文件 FluidSurfaceRenderer.h 第 82 行定义.
类成员变量说明
◆ absorption
| float eve::fluids::FluidRendererSettings::absorption = 5.f |
在文件 FluidSurfaceRenderer.h 第 96 行定义.
◆ ambientMultiplier
| float eve::fluids::FluidRendererSettings::ambientMultiplier = 1.f |
在文件 FluidSurfaceRenderer.h 第 92 行定义.
◆ blendDestination
| int eve::fluids::FluidRendererSettings::blendDestination = 10 |
在文件 FluidSurfaceRenderer.h 第 83 行定义.
◆ blendSource
| int eve::fluids::FluidRendererSettings::blendSource = 5 |
在文件 FluidSurfaceRenderer.h 第 83 行定义.
被这些函数引用 eve::fluids::FluidSurfaceRenderer::rendererSettings().
◆ blurRadius
| float eve::fluids::FluidRendererSettings::blurRadius = .02f |
在文件 FluidSurfaceRenderer.h 第 89 行定义.
◆ foamDownsample
| int eve::fluids::FluidRendererSettings::foamDownsample = 1 |
在文件 FluidSurfaceRenderer.h 第 99 行定义.
◆ generateFoam
| bool eve::fluids::FluidRendererSettings::generateFoam = true |
在文件 FluidSurfaceRenderer.h 第 98 行定义.
◆ generateReflection
| bool eve::fluids::FluidRendererSettings::generateReflection = true |
在文件 FluidSurfaceRenderer.h 第 93 行定义.
◆ generateRefraction
| bool eve::fluids::FluidRendererSettings::generateRefraction = true |
在文件 FluidSurfaceRenderer.h 第 95 行定义.
◆ generateSurface
| bool eve::fluids::FluidRendererSettings::generateSurface = true |
在文件 FluidSurfaceRenderer.h 第 88 行定义.
◆ lighting
| bool eve::fluids::FluidRendererSettings::lighting = true |
在文件 FluidSurfaceRenderer.h 第 91 行定义.
◆ metalness
| float eve::fluids::FluidRendererSettings::metalness = 0.f |
在文件 FluidSurfaceRenderer.h 第 92 行定义.
◆ particleBlendDestination
| int eve::fluids::FluidRendererSettings::particleBlendDestination = 0 |
在文件 FluidSurfaceRenderer.h 第 84 行定义.
◆ particleBlendSource
| int eve::fluids::FluidRendererSettings::particleBlendSource = 2 |
在文件 FluidSurfaceRenderer.h 第 84 行定义.
◆ particleZWrite
| bool eve::fluids::FluidRendererSettings::particleZWrite = false |
在文件 FluidSurfaceRenderer.h 第 85 行定义.
◆ reflection
| float eve::fluids::FluidRendererSettings::reflection = .2f |
在文件 FluidSurfaceRenderer.h 第 94 行定义.
◆ refraction
| float eve::fluids::FluidRendererSettings::refraction = .01f |
在文件 FluidSurfaceRenderer.h 第 96 行定义.
◆ refractionDownsample
| int eve::fluids::FluidRendererSettings::refractionDownsample = 1 |
在文件 FluidSurfaceRenderer.h 第 97 行定义.
◆ smoothness
| float eve::fluids::FluidRendererSettings::smoothness = .8f |
在文件 FluidSurfaceRenderer.h 第 92 行定义.
◆ surfaceDownsample
| int eve::fluids::FluidRendererSettings::surfaceDownsample = 1 |
在文件 FluidSurfaceRenderer.h 第 90 行定义.
◆ thicknessCutoff
| float eve::fluids::FluidRendererSettings::thicknessCutoff = 1.2f |
在文件 FluidSurfaceRenderer.h 第 86 行定义.
◆ thicknessDownsample
| int eve::fluids::FluidRendererSettings::thicknessDownsample = 2 |
在文件 FluidSurfaceRenderer.h 第 87 行定义.
◆ transparency
| float eve::fluids::FluidRendererSettings::transparency = 1.f |
在文件 FluidSurfaceRenderer.h 第 96 行定义.
该结构体的文档由以下文件生成:
- src/modules/fluids/FluidSurfaceRenderer.h