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#include "common/Export.h"#include "common/Result.h"#include "common/Value.h"#include "schema/SchemaTypes.h"#include <cstdint>#include <string>#include <string_view>#include <vector>类 | |
| struct | eve::physics::FractureRecipe |
| Versioned cook recipe for Chaos-style pre-fracture (schema v1). 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
枚举 | |
| enum class | eve::physics::FractureMode : std::uint8_t { eve::physics::UniformVoronoi = 0 , eve::physics::ClusteredVoronoi = 1 , eve::physics::Radial = 2 , eve::physics::Planar = 3 } |
| Fracture pattern used when cooking a geometry collection. 更多... | |