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GraphicsOffscreenPipeline.cpp 文件参考
#include "graphics/vulkan/Graphics.h"
#include "graphics/vulkan/SolidPipeline.h"
#include "graphics/shaders/color_vert_spv.inc"
#include "graphics/shaders/color_frag_spv.inc"
#include "graphics/vulkan/GraphicsInternal.h"
#include "graphics/shaders/textured_vert_spv.inc"
#include "graphics/shaders/textured_frag_spv.inc"
#include "graphics/shaders/lit2d_vert_spv.inc"
#include "graphics/shaders/lit2d_frag_spv.inc"
#include "graphics/shaders/particle_distortion_frag_spv.inc"
#include "graphics/shaders/scene_tonemap_frag_spv.inc"

浏览源代码.

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::vulkan
 

函数

vk::Pipeline eve::graphics::vulkan::createSolidColorPipeline (vkb::Device &device, const vkb::BuiltRenderPass &renderPass, vk::PipelineLayout layout, BlendMode mode=BlendMode::Opaque)
 Internal synchronous pipeline factory; caller destroys the returned Vulkan pipeline.