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GroomAsset.h 文件参考
#include "common/Result.h"
#include "graphics/hair/StrandsDatas.h"
#include <cstddef>
#include <cstdint>
#include <string>
#include <vector>

浏览源代码.

类

struct  eve::graphics::hair::GroomLod
 One LOD entry for a groom group. 更多...
 
struct  eve::graphics::hair::GroomGroup
 One groom group (UE hair group analogue: bangs / scalp / beard …). @ownership Owned by GroomAsset. 更多...
 
class  eve::graphics::hair::GroomAsset
 Shared CPU groom container (UE UGroomAsset analogue). 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::hair
 Procedural hair/fur card meshes + material/LOD helpers (no strand simulation).
 

枚举

enum class  eve::graphics::hair::Representation : uint8_t { eve::graphics::hair::Strands = 0 , eve::graphics::hair::Cards = 1 , eve::graphics::hair::Meshes = 2 , eve::graphics::hair::None = 3 }
 Geometry representation selected by a groom LOD (UE GeometryType analogue). 更多...
 

函数

size_t eve::graphics::hair::selectLodIndex (const std::vector< GroomLod > &lods, float screenSize)
 Pick the LOD index for a given screen size (largest screenSize ≤ query).