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#include "common/Result.h"#include "graphics/hair/StrandsDatas.h"#include <cstddef>#include <cstdint>#include <string>#include <vector>类 | |
| struct | eve::graphics::hair::GroomLod |
| One LOD entry for a groom group. 更多... | |
| struct | eve::graphics::hair::GroomGroup |
One groom group (UE hair group analogue: bangs / scalp / beard …). @ownership Owned by GroomAsset. 更多... | |
| class | eve::graphics::hair::GroomAsset |
Shared CPU groom container (UE UGroomAsset analogue). 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::hair |
| Procedural hair/fur card meshes + material/LOD helpers (no strand simulation). | |
枚举 | |
| enum class | eve::graphics::hair::Representation : uint8_t { eve::graphics::hair::Strands = 0 , eve::graphics::hair::Cards = 1 , eve::graphics::hair::Meshes = 2 , eve::graphics::hair::None = 3 } |
| Geometry representation selected by a groom LOD (UE GeometryType analogue). 更多... | |
函数 | |
| size_t | eve::graphics::hair::selectLodIndex (const std::vector< GroomLod > &lods, float screenSize) |
| Pick the LOD index for a given screen size (largest screenSize ≤ query). | |