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Block and parry windows projected from Montage state. 更多...
#include "common/Export.h"#include "action/ActionStateWindowBlock.h"#include "combat/Damage.h"#include "common/SubjectRef.h"#include <cstdint>#include <functional>#include <map>#include <string>#include <vector>类 | |
| struct | eve::combat::GuardEvaluation |
| Owning audit of one guard evaluation. 更多... | |
| class | eve::combat::GuardWindowState |
| Authoritative projection of active block/parry Montage windows. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::combat |
类型定义 | |
| using | eve::combat::GuardSubjectResolver = std::function< Result< SubjectRef >(ecs::EntityHandle)> |
| Resolves an owning stable subject from a generation-qualified ECS handle. | |
枚举 | |
| enum class | eve::combat::GuardMode : std::uint8_t { eve::combat::Block , eve::combat::Parry } |
| Guard mode authored on a combat:guard-window timeline item. 更多... | |
| enum class | eve::combat::GuardResult : std::uint8_t { eve::combat::None , eve::combat::Blocked , eve::combat::Parried } |
| How an incoming hit interacts with an active guard window. 更多... | |
详细描述
Block and parry windows projected from Montage state.
在文件 GuardWindowState.h 中定义.