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#include "common/Result.h"#include "graphics/hair/StrandsDatas.h"#include <cstddef>#include <cstdint>#include <vector>类 | |
| struct | eve::graphics::hair::GuideInfluence |
| One guide contributing to a render strand. 更多... | |
| struct | eve::graphics::hair::StrandGuideWeights |
Up to kMaxInfluences guides influencing one render strand. @ownership Owned by the weights table returned from buildGuideWeights. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::hair |
| Procedural hair/fur card meshes + material/LOD helpers (no strand simulation). | |
枚举 | |
| enum class | eve::graphics::hair::InterpolationMode : uint8_t { eve::graphics::hair::Rigid = 0 , eve::graphics::hair::Offset = 1 , eve::graphics::hair::Smooth = 2 } |
| How render strands follow deformed guides (UE interpolation analogue). 更多... | |
函数 | |
| Result< StrandsDatas > | eve::graphics::hair::extractGuides (const StrandsDatas &strands, float guideFraction) |
| Pick a deterministic subset of curves as guides (density thinning). | |
| Result< std::vector< StrandGuideWeights > > | eve::graphics::hair::buildGuideWeights (const StrandsDatas &strands, const StrandsDatas &guides, int maxInfluences=3, InterpolationMode mode=InterpolationMode::Offset) |
| Build k-nearest guide weights for every render strand (by root distance). | |
| Result< StrandsDatas > | eve::graphics::hair::interpolateStrands (const StrandsDatas &strandsRest, const StrandsDatas &guidesRest, const StrandsDatas &guidesDeformed, const std::vector< StrandGuideWeights > &weights, InterpolationMode mode) |
| Drive rest render strands with deformed guides using precomputed weights. @ownership Returned datas uniquely owned by the caller; inputs unchanged. | |