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命名空间 | |
| namespace | eve |
| namespace | eve::procgen |
函数 | |
| bool | eve::procgen::generateLinearStructure (const std::string &kind, const Params ¶ms, MeshBuild &out, std::string &error) |
Procedural linear, tileable structures (fences, walls, bridges, the Great Wall, hedges, cheval de frise, ...). Each recipe builds one tileable unit segment from axis-aligned boxes and oriented beams, then repeats it segments times along the X axis so units join seamlessly end-to-end. | |
| void | eve::procgen::registerLinearStructureRecipes (MeshRecipeRegistry ®istry) |
| Register all built-in linear structure mesh recipes into a registry. | |