载入中...
搜索中...
未找到
#include "common/Export.h"#include "common/Result.h"#include "procgen/MeshBuild.h"#include <cstddef>#include <cstdint>#include <string_view>#include <vector>类 | |
| struct | eve::procgen::MeshContactBlendParams |
| Parameters for contact-band edge and material fusion. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
函数 | |
| Result< MeshBuild > | eve::procgen::meshContactBlendResult (const MeshBuild &mesh, const std::vector< std::int32_t > &vertexSourceIds, const MeshContactBlendParams ¶ms) |
| Fuse edge normals / optional positions and material blend weights across source slices. | |
| Result< MeshBuild > | eve::procgen::meshContactBlendAgainstSurfaceResult (const MeshBuild &movable, const MeshBuild &surface, const MeshContactBlendParams ¶ms) |
Deform movable toward surface only (dynamic adhere / one-way fusion). | |
| void | eve::procgen::rebuildSoftSnapContactNormals (MeshBuild &mesh) |
| Rebuild triangle normals then 1-ring-average them (soft-snap / post-weld lighting). | |