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MeshContactBlend.h
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Move-only, checked operation results for the common layer.
CPU triangle mesh from procedural mesh recipes (e.g. marching cubes). Positions/normals are xyz-packe...
Definition MeshBuild.h:19
Definition EvpackPointGraphLoader.h:12
Result< MeshBuild > meshContactBlendResult(const MeshBuild &mesh, const std::vector< std::int32_t > &vertexSourceIds, const MeshContactBlendParams ¶ms)
Fuse edge normals / optional positions and material blend weights across source slices.
Definition MeshContactBlend.cpp:464
Result< MeshBuild > meshContactBlendAgainstSurfaceResult(const MeshBuild &movable, const MeshBuild &surface, const MeshContactBlendParams ¶ms)
Deform movable toward surface only (dynamic adhere / one-way fusion).
Definition MeshContactBlend.cpp:469
void rebuildSoftSnapContactNormals(MeshBuild &mesh)
Rebuild triangle normals then 1-ring-average them (soft-snap / post-weld lighting).
Definition MeshContactBlend.cpp:350
Parameters for contact-band edge and material fusion.
Definition MeshContactBlend.h:22