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Layered dual-slot montage ownership and stable handles. 更多...
#include "common/Export.h"#include "animation/MontagePlayer.h"#include "animation/RootMotionPolicy.h"#include "common/RuntimeHandle.h"#include <cstddef>#include <functional>#include <memory>#include <optional>#include <vector>类 | |
| struct | eve::animation::MontageHandleTag |
| MontageHandleTag public API. 更多... | |
| class | eve::animation::MontageCoordinator |
| Owns a fixed two-slot ping-pong topology for every animation layer. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::animation |
类型定义 | |
| using | eve::animation::MontageHandle = RuntimeHandle< MontageHandleTag > |
| Generation-qualified identity owned by one MontageCoordinator. | |
详细描述
Layered dual-slot montage ownership and stable handles.
在文件 MontageCoordinator.h 中定义.