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Mouse.cpp
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1#include "mouse/Mouse.h"
2#include "mouse/sdl/Mouse.h"
3#include <simplesquirrel/simplesquirrel.hpp>
4#include <vector>
5
6namespace eve::mouse {
7
9
11
12
13void Mouse::expose(ssq::Table& table) {
14 auto cls = table.addClass(name, Mouse::create, false);
15 expose(cls);
16}
17
18void Mouse::expose(ssq::Class& cls) {
19 cls.addFunc("getName", &Mouse::getName);
20 // Bind as float: SSQ/Squirrel treat C++ double as userdata, which breaks script arith.
21 cls.addFunc("getX", [](Mouse *m) -> float { return m ? float(m->getX()) : 0.f; });
22 cls.addFunc("getY", [](Mouse *m) -> float { return m ? float(m->getY()) : 0.f; });
23 cls.addFunc("setX", [](Mouse *m, float x) { if (m) m->setX(x); });
24 cls.addFunc("setY", [](Mouse *m, float y) { if (m) m->setY(y); });
25 cls.addFunc("setPosition", [](Mouse *m, float x, float y) { if (m) m->setPosition(x, y); });
26 cls.addFunc("isDown", [](Mouse *m, int button) -> bool {
27 if (!m) return false;
28 return m->isDown(std::vector<int>{button});
29 });
30 cls.addFunc("setVisible", &Mouse::setVisible);
31 cls.addFunc("isVisible", &Mouse::isVisible);
32 cls.addFunc("setGrabbed", &Mouse::setGrabbed);
33 cls.addFunc("isGrabbed", &Mouse::isGrabbed);
34 cls.addFunc("setRelativeMode", &Mouse::setRelativeMode);
35 cls.addFunc("getRelativeMode", &Mouse::getRelativeMode);
36}
37
38} // namespace eve::mouse
HSQOBJECT cls
Definition ECS.cpp:21
int y
Definition Grass.cpp:135
int x
Definition Grass.cpp:135
#define Module_IMPL(ModuleName, newExpr)
Definition Module.h:24
const char * name
Definition RockMesh.cpp:21
float m[16]
virtual std::string getName() const =0
The Mouse class provides an interface for querying and manipulating the mouse cursor....
Definition Mouse.h:21
virtual bool getRelativeMode() const =0
virtual ~Mouse()
Definition Mouse.cpp:10
virtual bool setRelativeMode(bool relative)=0
virtual void setVisible(bool visible)=0
virtual bool isGrabbed() const =0
virtual void setGrabbed(bool grab)=0
virtual bool isVisible() const =0
SDL 鼠标后端实现。
Definition Mouse.h:11
WidgetDesc button(std::string label, std::string id, std::function< void()> onClick)
Clickable button; fires onClick.
Definition Widget.cpp:244