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#include "common/Export.h"#include "common/ECS.h"#include "npc_ai/NpcAi.h"#include <cstddef>#include <span>#include <string>#include <string_view>#include <vector>类 | |
| struct | eve::npc_ai::NpcAgentState |
| Authoritative gameplay-entity link to one module-owned NPC agent. 更多... | |
| struct | eve::npc_ai::NpcAiProjection |
| Cold derived, local-only projection for rendering, editor and gameplay inspection. 更多... | |
| struct | eve::npc_ai::NpcAiEcsStepReport |
| NpcAiEcsStepReport public API. 更多... | |
| struct | eve::npc_ai::NpcAiSystemContract |
| NpcAiSystemContract public API. 更多... | |
| class | eve::npc_ai::NpcAiEcsSystem |
| Gameplay-decision phase adapter over a caller-selected existing entity root. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::npc_ai |
函数 | |
| std::span< const NpcAiSystemContract > | eve::npc_ai::npcAiSystemContracts () noexcept |
| Returns immutable process-lifetime metadata for the NPC AI ECS phase. | |