载入中...
搜索中...
未找到
Versioned Play Trace recording, digest and replay. 更多...
#include "common/Export.h"#include "common/Result.h"#include "common/Value.h"#include "devtools/PlayHost.h"#include <cstdint>#include <string>#include <string_view>类 | |
| class | eve::dev::PlayReplayGuard |
| RAII flag so nested Play requests during replay are not recorded. 更多... | |
| class | eve::dev::PlayTraceBuffer |
Process-owned append buffer for trace=append. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::dev |
函数 | |
| Result< std::string > | eve::dev::playObservationDigest (const Value &state) |
| Canonical digest of a Play observation state object. | |
| Result< Value > | eve::dev::parsePlayTrace (const Value &recording) |
| Parse and reject unknown fields on a Play Trace recording. | |
| Result< Value > | eve::dev::replayPlayTrace (const Value &recording, IPlayHostRuntime &runtime) |
| Replay a parsed recording against a host runtime. | |
详细描述
Versioned Play Trace recording, digest and replay.
在文件 PlayTrace.h 中定义.