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#include "filesystem/PreparedFile.h"#include <simplesquirrel/simplesquirrel.hpp>#include "common/AsyncWork.h"#include "common/Capability.h"#include "common/Exception.h"#include "common/Resource.h"#include "common/SquirrelBinding.h"#include "filesystem/FileData.h"#include "filesystem/Filesystem.h"命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::filesystem |
函数 | |
| Result< void > | eve::filesystem::requestPreparedFile (const std::string &path) |
| Queue immutable file bytes in the canonical ResourceManager cache. | |
| Result< std::shared_ptr< const FileData > > | eve::filesystem::readPreparedFile (const std::string &path, size_t limit) |
| Join a queued read or synchronously read an immutable file snapshot. | |
| void | eve::filesystem::exposePreparedFileBindings (ssq::Class &cls) |
| Install game-thread script submission bindings; retains no class borrow. | |
变量说明
◆ bytes
| std::shared_ptr<const FileData> bytes |
在文件 PreparedFile.cpp 第 17 行定义.