#include "procgen/texture/PrototypeTextures.h"#include "image/ImageData.h"#include "procgen/ParamSchema.h"#include "procgen/texture/TextureRecipe.h"#include <algorithm>#include <array>#include <cmath>#include <cstdint>#include <limits>#include <string>命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::procgen |
函数 | |
| std::span< const PrototypeTextureDescriptor > | eve::procgen::prototypeTextureDescriptors () noexcept |
| Return the stable catalogue of 13 procedural prototype patterns. | |
| eve::Result< std::unique_ptr< image::ImageData > > | eve::procgen::generatePrototypeTexture (std::string_view patternId, const Params ¶ms) |
| Generate a parameterized RGBA8 prototype texture without loading an image asset. @ownership On success the caller exclusively owns the returned ImageData. @lifetime The returned image remains valid until the caller releases it; params are borrowed only for this call. | |
| void | eve::procgen::registerPrototypeTextureRecipes (TextureRecipeRegistry ®istry) |
Register all patterns as tex.prototype.* texture recipes. | |
变量说明
◆ a
| uint8_t a = 255 |
在文件 PrototypeTextures.cpp 第 37 行定义.
◆ b
| uint8_t b |
在文件 PrototypeTextures.cpp 第 36 行定义.
◆ g
| uint8_t g |
在文件 PrototypeTextures.cpp 第 35 行定义.
◆ height
| int height |
在文件 PrototypeTextures.cpp 第 42 行定义.
◆ pixels
| uint8_t* pixels |
在文件 PrototypeTextures.cpp 第 43 行定义.
被这些函数引用 eve::decal::bakeProceduralDecal(), eve::fluids::buildVolumeFluidImageDistribution(), eve::graphics::buildWaterPlanarReflectionPlan(), eve::fluids::FluidSurfaceRenderer::compositeConfiguredSceneRefraction(), eve::fluids::FluidSurfaceRenderer::compositeSceneRefraction(), eve::asset::cookCanonicalImageRgba8(), eve::image::WebPHandler::decode(), eve::asset::detail::decodeBc3Rgba8(), eve::asset::detail::decodeTiffRgba8(), eve::editor::ActionTimelineWidget::draw(), eve::asset::detail::encodeSourcePng(), eve::graphics::exposeCanvasScriptBindings(), eve::procgen::exposeMeshModifierGraph(), eve::fluids::exposeVolumeFluidFactory(), eve::fluids::FluidSurfaceRenderer::FluidSurfaceRenderer(), eve::graphics::SkyWispsAsset::generate(), eve::procgen::generatePrototypeTexture(), eve::procgen::Procgen::generateTerrainAlbedoMap(), eve::procgen::Procgen::generateTerrainSplatMap(), eve::procgen::grayscaleImage(), eve::procgen::heightToNormalImage(), eve::graphics::SkyWispsAsset::load(), eve::graphics::webgpu::Graphics::newCubemap(), eve::fluids::FluidSurfaceRenderer::occludeWithSceneDepth(), eve::procgen::paintHeightToImage(), eve::asset_import::prepareImageImport(), eve::asset_import::prepareUnityNativeTexture(), eve::graphics::webgpu::Graphics::readGBufferToImageData(), eve::graphics_editing::GraphicsOffscreenPreviewService::render(), eve::graphics::VegetationField::restore(), eve::graphics::Water::setDepthGradient(), eve::editor::EditorDock::setRegionSize(), eve::editor::EditorWorkspace::setRegionSize(), eve::animation::AnimTrail::setWidth(), eve::graphics::VegetationField::snapshot(), eve::physics::World::toMeters(), eve::gpuagents::LifeFieldMaterialBinding::updateTexture(), eve::graphics::uploadAtlas(), eve::asset_graphics::GraphicsImageFactoryAdapter::uploadRgba8(), eve::graphics::IImageResourceFactory::uploadRgba8MipChain(), eve::asset_graphics::GraphicsImageFactoryAdapter::uploadRgba8MipChain(), eve::graphics::IImageResourceFactory::uploadRgba8Volume(), eve::asset_graphics::GraphicsImageFactoryAdapter::uploadRgba8Volume() , 以及 eve::graphics::uploadVegetationGpuFieldSet().
◆ r
| uint8_t r |
在文件 PrototypeTextures.cpp 第 34 行定义.
◆ width
| int width |
在文件 PrototypeTextures.cpp 第 41 行定义.