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ImageData.h
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153 filesystem::FileData *encode(FormatHandler::EncodedFormat format, const char *filename, bool writefile) const;
Move-only, checked operation results for the common layer.
Resource is a game object that is managed by the ResourceManager. It can be loaded from a file or gen...
Definition Resource.h:51
Data buffer paired with a filename (used for type identification).
Definition FileData.h:14
static bool getConstant(const char *in, FormatHandler::EncodedFormat &out)
static bool getConstant(FormatHandler::EncodedFormat in, const char *&out)
static std::vector< std::string > getConstants(FormatHandler::EncodedFormat)
PixelSetFunction getPixelSetFunction() const
Definition ImageData.h:173
PixelGetFunction getPixelGetFunction() const
Definition ImageData.h:174
medialoader::FormatHandler FormatHandler
Definition ImageData.h:42
ImageScaleFilter
Sampling modes used by Pcg-compatible in-place texture scaling.
Definition ImageData.h:26
@ Bilinear
Owning receipt for one UV-space raster paint operation.
Definition ImageData.h:29