载入中...
搜索中...
未找到
Stable tick-addressed RTS command recording and replay. 更多...
类 | |
| struct | eve::rts::RTSReplayCommand |
| One process-independent command using stable subjects instead of ECS handles. 更多... | |
| class | eve::rts::RTSCommandLog |
| Deterministic lockstep input buffer and portable command log. 更多... | |
| class | eve::rts::RTSLockstep |
| Fixed-step coordinator that applies lockstep inputs before the existing RTS system pipeline. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::rts |
枚举 | |
| enum class | eve::rts::RTSReplayOperation : std::uint8_t { eve::rts::UnitCommand , eve::rts::Construction , eve::rts::Production , eve::rts::Research , eve::rts::Ability , eve::rts::CancelProduction , eve::rts::CancelAbility , eve::rts::CancelConstruction , eve::rts::SellBuilding , eve::rts::ReinforcementProduction , eve::rts::RequestFireSupport , eve::rts::CancelFireSupport , eve::rts::SuppressArea , eve::rts::Escort , eve::rts::MovementGroup } |
| Stable operation kinds accepted by the shared deterministic RTS input stream. 更多... | |
详细描述
Stable tick-addressed RTS command recording and replay.
在文件 RTSReplay.h 中定义.