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Stable in-memory RTS root snapshots independent of ECS handles. 更多...
类 | |
| struct | eve::rts::RTSWorkerSnapshot |
| Persisted worker projection with stable references to its assignments. 更多... | |
| struct | eve::rts::RTSUnitSnapshot |
| One module-owned unit snapshot; external provider links are intentionally excluded. 更多... | |
| struct | eve::rts::RTSBuildingSnapshot |
| One module-owned building snapshot with stable RTS relationships. 更多... | |
| struct | eve::rts::RTSResourceNodeSnapshot |
| One module-owned resource-node snapshot with stable worker assignments. 更多... | |
| struct | eve::rts::RTSPlayerSnapshot |
| Player-local RTS selection; authority/economy/social providers remain external. 更多... | |
| struct | eve::rts::RTSFactionSnapshot |
| Faction-owned strategy, workforce, intelligence, technology, and stable membership. 更多... | |
| struct | eve::rts::RTSMatchParticipantSnapshot |
| Match participant projection without process-local faction links. 更多... | |
| struct | eve::rts::RTSMatchSnapshot |
| Independent RTS match state and retained deterministic events. 更多... | |
| struct | eve::rts::RTSMovementGroupSnapshot |
| Stable pacing-group membership; entity handles and derived speed factors are excluded. @cost Linear in group member count; copied only in RTS snapshot capture/restore. 更多... | |
| struct | eve::rts::RTSMovementGroupSnapshot::Member |
| Stable member identity and the exact command whose lifetime binds membership. 更多... | |
| struct | eve::rts::RTSStateSnapshot |
| Complete RTS-owned state; v2 adds movement groups, v1 imports with no groups. @cost Linear in saved entity and relationship counts; capture/restore copies owned snapshot vectors at checkpoint boundaries. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::rts |
详细描述
Stable in-memory RTS root snapshots independent of ECS handles.
在文件 RTSSnapshot.h 中定义.