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#include "common/Result.h"#include "graphics/hair/StrandsDatas.h"#include <cstdint>#include <vector>#include <glm/vec3.hpp>类 | |
| struct | eve::graphics::hair::RibbonMesh |
| Triangle-list ribbon mesh expanded from strand curves. 更多... | |
| struct | eve::graphics::hair::RibbonParams |
| RibbonParams public API. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::graphics |
| 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。 | |
| namespace | eve::graphics::hair |
| Procedural hair/fur card meshes + material/LOD helpers (no strand simulation). | |
函数 | |
| Result< RibbonMesh > | eve::graphics::hair::buildRibbons (const StrandsDatas &strands, const RibbonParams ¶ms={}) |
| Expand validated strands into stable (non-view-facing) ribbons. | |
| void | eve::graphics::hair::appendRibbonMesh (RibbonMesh &dst, const RibbonMesh &src) |
Append src into dst, rebasing triangle indices by dst vertex count. @ownership Both meshes remain caller-owned; src is copied into dst. | |