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RibbonBuilder.h 文件参考
#include "common/Result.h"
#include "graphics/hair/StrandsDatas.h"
#include <cstdint>
#include <vector>
#include <glm/vec3.hpp>

浏览源代码.

类

struct  eve::graphics::hair::RibbonMesh
 Triangle-list ribbon mesh expanded from strand curves. 更多...
 
struct  eve::graphics::hair::RibbonParams
 RibbonParams public API. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::graphics
 卡牌游戏 UI 工具模块:工厂 + 脚本绑定入口。 功能参考 ycarowr/UiCard:扇形手牌布局、抽牌/洗牌、悬浮放大、拖拽到落牌区、 敌方手牌(背面/偷看)、费用不足置灰,以及可实时调节的布局参数。 数据模型与渲染/交互逻辑见 CardTypes.h。
 
namespace  eve::graphics::hair
 Procedural hair/fur card meshes + material/LOD helpers (no strand simulation).
 

函数

Result< RibbonMesh > eve::graphics::hair::buildRibbons (const StrandsDatas &strands, const RibbonParams &params={})
 Expand validated strands into stable (non-view-facing) ribbons.
 
void eve::graphics::hair::appendRibbonMesh (RibbonMesh &dst, const RibbonMesh &src)
 Append src into dst, rebasing triangle indices by dst vertex count. @ownership Both meshes remain caller-owned; src is copied into dst.