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Rope3D.h 文件参考
#include "common/Export.h"
#include "physics/backend/SimulationBackend.h"
#include <cstdint>
#include <vector>

浏览源代码.

类

struct  eve::physics::RopeColliderId
 Stable identifier for a rope-owned analytic collider. 更多...
 
class  eve::physics::Rope3D
 Renderer-independent particle rope with XPBD stretch and bend constraints. 更多...
 
struct  eve::physics::Rope3D::Vec3
 Compact solver vector exposed only as a value type. 更多...
 

命名空间

namespace  eve
 Build metadata (engine git commit, build time, third-party version).
 
namespace  eve::physics
 Optional physics backend for vehicle mobility and body attach.
 

枚举

enum class  eve::physics::RopeTopologyChange { eve::physics::Changed , eve::physics::Unchanged }
 Result of a topology-changing rope operation. 更多...
 
enum class  eve::physics::RopeColliderChange { eve::physics::Changed , eve::physics::Unchanged }
 Result of a rope collider mutation. 更多...