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#include "common/Export.h"#include "physics/backend/SimulationBackend.h"#include <cstdint>#include <vector>类 | |
| struct | eve::physics::RopeColliderId |
| Stable identifier for a rope-owned analytic collider. 更多... | |
| class | eve::physics::Rope3D |
| Renderer-independent particle rope with XPBD stretch and bend constraints. 更多... | |
| struct | eve::physics::Rope3D::Vec3 |
| Compact solver vector exposed only as a value type. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::physics |
| Optional physics backend for vehicle mobility and body attach. | |
枚举 | |
| enum class | eve::physics::RopeTopologyChange { eve::physics::Changed , eve::physics::Unchanged } |
| Result of a topology-changing rope operation. 更多... | |
| enum class | eve::physics::RopeColliderChange { eve::physics::Changed , eve::physics::Unchanged } |
| Result of a rope collider mutation. 更多... | |