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RPG vocabulary for the .dnut sequence language, plus its catalogue and session.
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#include "common/Export.h"#include "common/Result.h"#include "common/Value.h"#include <cstdint>#include <functional>#include <memory>#include <string>#include <vector>类 | |
| struct | eve::rpg::StoryMoveRequest |
One move step request, expressed in the host's own movement space. 更多... | |
| struct | eve::rpg::StoryAnimationRequest |
One animation step request, expressed in the host's own animation space. 更多... | |
| struct | eve::rpg::RpgStoryBinding |
| Borrowed domain objects an RPG story step runs against. 更多... | |
| class | eve::rpg::RpgStoryCatalogue |
Strict process-local catalogue of .dnut story assets. 更多... | |
| class | eve::rpg::RpgStorySession |
Caller-owned cursor over one published .dnut story. 更多... | |
命名空间 | |
| namespace | eve |
| Build metadata (engine git commit, build time, third-party version). | |
| namespace | eve::dnut |
| namespace | eve::inventory |
| 运行时容器:固定格数的背包 / 箱子 / 商店栏等。 行为由 InventorySystem 提供;本类暴露便于脚本绑定的薄封装方法。 | |
| namespace | eve::rpg |
| RPG 模块的基础实体:把属性 / 状态 / 技能三张表挂到一个 ECS 实体上。 | |
类型定义 | |
| using | eve::rpg::StoryMoveHandler = std::function< eve::Result< StoryMoveStatus >(const StoryMoveRequest &)> |
Host movement controller invoked by the move step. | |
| using | eve::rpg::StoryAnimationHandler = std::function< eve::Result< StoryAnimationStatus >(const StoryAnimationRequest &)> |
Host animation controller invoked by the animation step. | |
枚举 | |
| enum class | eve::rpg::StoryMoveStatus : std::uint8_t { eve::rpg::Arrived , eve::rpg::Travelling , eve::rpg::Unreachable } |
| Terminal state of one requested actor move. 更多... | |
| enum class | eve::rpg::StoryAnimationStatus : std::uint8_t { eve::rpg::Finished , eve::rpg::Playing , eve::rpg::Unavailable } |
| Terminal state of one requested animation playback. 更多... | |
函数 | |
| StepKindRegistry & | eve::rpg::rpgStoryStepRegistry () |
| Process-local step vocabulary for the RPG story dialect. | |
详细描述
RPG vocabulary for the .dnut sequence language, plus its catalogue and session.
在文件 RpgDialect.h 中定义.