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RpgMakerTileImporter.inl 文件参考
函数 | |
| TileLayer::Tileset::Visual | decodeRpgMakerTileVisual (int tileId) |
| EVENGINE_API_WORLD eve::Result< RpgMakerImportReceipt > | importRpgMakerMap (const std::string &mapPath, const std::string &tilesetsPath, const std::string &sourceEngine) |
函数说明
◆ decodeRpgMakerTileVisual()
| TileLayer::Tileset::Visual decodeRpgMakerTileVisual | ( | int | tileId | ) |
在文件 RpgMakerTileImporter.inl 第 114 行定义.
◆ importRpgMakerMap()
| EVENGINE_API_WORLD eve::Result< RpgMakerImportReceipt > importRpgMakerMap | ( | const std::string & | mapPath, |
| const std::string & | tilesetsPath, | ||
| const std::string & | sourceEngine | ||
| ) |
在文件 RpgMakerTileImporter.inl 第 116 行定义.
引用了 eve::Applied, cell, code, columns, direction, directions, eve::Diagnostic::error(), eve::Result< T >::failure(), firstGid, found, height, info, layer, message, name, eve::json::Document::parse(), eve::ParseError, path, planes, eve::Status::success(), eve::Result< T >::success(), width, x, y , 以及 z.