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SceneEditorScriptBindings.h
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1#pragma once
2namespace ssq {
3class Table;
4class Class;
5} // namespace ssq
6namespace eve::scene_editor {
8void exposeSceneEditorSessions(ssq::Table& table, ssq::Class& module);
9} // namespace eve::scene_editor
void exposeSceneEditorSessions(ssq::Table &table, ssq::Class &module)
Register owned, UI-neutral scene editing sessions in the supplied VM; owner-thread only.
enum EVENGINE_API_FOUNDATION Table
OT_TABLE (editable via Runtime table APIs / ReflectedPropertyModel).
Definition Runtime.h:121
EVEngine ECS 集成层:底层实现使用 sunxfancy/ECS.hpp https://github.com/sunxfancy/ECS.hpp
Definition ECS.h:14