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Sequence.h
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Backend-agnostic compute program. Bind storage buffers then dispatch via Gpgpu::dispatch....
Definition ComputeShader.h:15
Backend-agnostic GPU buffer for compute (storage) or CPU staging transfers. Squirrel-owned; derived c...
Definition GpuBuffer.h:18
Sequence(const Sequence &)=delete
Sequence & operator=(const Sequence &)=delete
SequenceStatus
Observable lifecycle state of a reusable GPU command sequence.
Definition Sequence.h:14
@ Submitted
@ Complete
@ Recording
Definition Sequence.cpp:56