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ShaderImporter.h
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1#pragma once
2#include "common/Export.h"
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7namespace eve::asset_import {
15[[nodiscard]] EVENGINE_API_PLATFORM Result<PreparedAssetImport> prepareShaderImport(
16 const ImportPackageIdentity& package, std::string_view json);
17} // namespace eve::asset_import
Tool-side image and glTF importers producing canonical .eva candidates.
#define EVENGINE_API_PLATFORM
Definition Export.h:107
Result< PreparedAssetImport > prepareShaderImport(const ImportPackageIdentity &package, std::string_view json)
Prepare a canonical shader definition for the existing atomic .eva publisher.